In this 43 tutorial course, GW Childs explains how this Image-Line synthesizer will change the way you think about making music!Harmor is an additive synthesis monster!Harmor, the steroid-enhanced synthesizer from Image-Line and FL Studio, is one of the most pumped-up synths ever invented! It's primarily an additive synthesis machine in a familiar subtractive synthesis body. So yes, it does have a filter, but it's a filter that you draw with and design to your specifications! But there's also a lot more...G.W. starts by opening Harmor's pandora box to reveal the depths of its sick and powerful inner madness. Take Image Synthesis, for instance... G.W. shows you how to feed Harmor some bitmapped pictures and see them regurgitated into sound! You also learn all about Harmor's insane resynthesis engine! This where Harmor can eat up any audio file and turn it into a one thousand, sine wave representation of the original. Once resynthesized, you can dig-in deeper and manipulate all those sinusoidal partials transforming your original file into, well, whatever your crazy imagination will let you!But this is just the beginning. So, instead of us trying to explain the depth of Harmor's immense capabilities with just mere words, I suggest you just dive right in and let the talented G.W. Childs show you - in his entertaining way - just what this beast called Harmor is all about. But beware, you may never be the same! Take it away G.W....1. Introduction2. Additive Synthesis3. Part Selection A and B4. Default Patch5. Visual Feedback Panel6. Legato7. Unison8. Pluck9. Sub Bass10. Global EQ11. Compression12. Volume Envelope13. Envelope Browser15. Filter Intro, LFO Intro16. Copying to Part B17. FX and Presets18. Linking and Secondary Filter19. Saving Presets20. Audio Resynthesis in the image section21. Playback Speed22. Male Voice and Frequency23. Image Frequency Pixel Scale24. Vibrato25. Drum Loops26. Drum Envelope Markers in Edison27. Mapping Regions28. Mapping Audio Markers29. Converting audio to Images30. Image Options31. Blending Images32. Pattern Building33. Unison Index Mapping34. Harmor Delay35. XYZ36. Synthesized Drums37. Reverb Explored38. Blur39. Compression and Distortion40. Hats, Prism and Pitch41. Prism Shapes41. Pitch Envelope42. Custom Filter Shape43. Conclusion
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