Our protagonist is a little fighter in a red robe, He can use block and jump operations to defend against Boss attacks. When the defense value reaches its peak, he will make a clear blow to defeat the enemy and clear the level.
We have designed 3 levels for the game: 03-S, 08-E and 19-C. Its design inspiration comes from:
In 2003, SARS that is the war without warsmoke
Strong earthquakes that affected the hearts of countless people in 2008
as well as, In 2020, we are going through an ordeal ...
What does not kill me, makes me stronger.
German philosopher Friedrich Nietzsche (1844 - 1900).Twilight of the Idols
We hope to use this to show the tenacious and persistent spirit of the Chinese people, and in this way pay tribute to the heroes who are struggling at the front line of the epidemic, and cheer for the fellow people who are fighting against the disease.
The above is our original intention to make this game.