Pixel Bender is a high-performance graphics programming technology intended for image processing. Because Pixel Bender 3D is an extension of the Pixel Bender 2D kernel language, users are expected to have previous familiarity with the syntax and program structure of that language. For more information about the structure and usage of the Pixel Bender kernel language, visit the Pixel Bender Technology Center.
Adobe Pixel Bender 3D is a version of the Pixel Bender kernel language that allows you to produce vertex and fragment shaders that run on 3D hardware to generate output images. These kernels operate on 3D objects and affect their appearance.
Follow these steps to get started with Pixel Bender 3D:
Download the Pixel Bender 3D prerelease. Review the Pixel Bender 3D release notes. Download and install the Flash Player Incubator preview release. Unzip the package and navigate to the unzipped location. Learn more about Pixel Bender 3D by reviewing the provided documentation (/docs/), including Adobe Pixel Bender 3D Reference and the Pixel Bender 3D ActionScript APIs. Use the sample files included in the prerelease (/examples/) to create your own Pixel Bender 3D programs.