Until now, Apple has held an odd place in the gaming industry. Many of the hottest games for the PC have never sold as well on the Mac, due not only to a smaller market share, but also Apple offering only a handful of hardware configurations that can run the latest, graphics card-melting titles.
But on the iPhone and iPod Touch things have been different.
Apple now markets the iPod Touch as a gaming device. Both it and the iPhone 3GS contain updated hardware that can run 3D (and 2D) games quite well. On top of that platform, developers have built thousands of games that cost a fraction of the price of titles found on handhelds from gaming heavyweights like Sony and Nintendo; most can be had for just a dollar, compared to the $20 to $40 that portable titles on physical media fetch.
Something that has been more interesting to watch though than the steady release of cheap games, is the rise of free, third-party social networks that come built into these titles. These provide developers with a simple way to incorporate social feature into their games, while letting players use the same profile from title to title.
Recognize these services? They're the ones that are being integrated into most of today's hottest iPhone games.
(Credit: CNET)In 2009 six of these networks popped up (not counting Facebook or Gameloft live), and are now vying for the top spot, both from gamers and developers alike. But which one will end up being the most widely used service as the platform matures--the one everyone starts using? After all, users will eventually tire of having to deal with different networks from game to game. Right?
We looked at six of the biggest, compared features, user growth, and development cycles, and came to the conclusion that developers have already picked a winner. However, fierce competition, and refreshed hardware and software from Apple could quite easily bring us a new front-runner by this time next year.
The players
Right now the leader is a service called Open Feint, which was launched just nine months ago. It can be found in around 600 titles on the App Store, and has a following of 6 million users. It offers a handful of social features, including high-score leaderboards, Facebook and Twitter score publishing, friend challenging, live chat, achievements, and cross-promotion for other titles that use it. The easiest way to spot it is in application logos, which often feature the green and silver Open Feint symbol if it's built-in.
Despite its current dominance, Open Feint's reign could be short-lived. One of the most immediate threats is Facebook. The social network, which now sits at 350 million users strong, is already integrated into many of the social-gaming platforms (including Open Feint) as a sub-feature. Developers know it's where users are likely to have an existing log-in and friends list, and Facebook has made it incredibly simple to include within an app by making a lightweight, portable version of its Connect service.
Right now Connect for iPhone does two big things. One is to let you log-in to apps with your Facebook credentials. The other is to share information to your Facebook news feed, and additional users of that same iPhone app. Though currently missing from Facebook Connect for iPhone, but present on Facebook's main site, are many things that could make the tool more useful, for both users and developers, including:
A live chat service
A payment system that it could draw credit from for in-game purchases
A social ad system
Currently, these are exactly the types of things these third-party social-gaming networks are trying to accomplish. Where Open Feint and others stand to get overtaken in the long run, would be a more advanced version of Connect for the iPhone. One that would bring more of Facebook's community and features into each app, bridging its utility outside of games and into other iPhone apps as well.
Facebook's latest numbers say its Connect service is being used by more than 60 million monthly users, who are accessing it across 800,000 Web sites and devices. That may be a fraction of its 350 million registered users, but is quite large compared to Open Feint's user and app penetration on iPhone alone. (Note: Facebook would not reveal to CNET how many of those users were on the iPhone, or how many iPhone apps were making use of the feature.)
There's also no discounting Apple itself, which could buy up any of these platforms and offer it as part of its own application SDK. That is assuming it does not come out with its own solution in a future platform update. Surely developers would want to include Apple's social-gaming system if it was a more streamlined part of the company's existing software development tools. Right?
It's not too late for such a feature either. Despite the fact that the company has made baby steps in changing the iPod and iPhone's hardware to appeal to gamers, it made big moves during the course of 2009 to make the software and business platforms more appealing for game developers. This included the launch of system software 3.0, which finally opened up Apple's hardware to peer-to-peer file transfers, Bluetooth multiplayer, in-app purchases, and the use of external hardware peripherals. Later in the year the company also changed its stance on in-app purchases to allow free apps to offer them.
The game
To put all this in perspective, let's take a look at how we got here in the first place. When iPhone game development really kicked off (shortly after the release of Apple's native application SDK in 2008), one thing that was immediately missing was any kind of central service to track player data and scores. As a result, many developers were stuck creating their own servers to save player records.
Aurora Feint was one of the first iPhone games to have social features.
(Credit: CNET)The first title to come out with its own solution was Aurora Feint, a puzzle game that blended role-playing elements with falling, colored pieces users had to arrange to clear the board. Its crowning feature (besides being fun) was that it let users send their name and contact information to Aurora Feint's servers. The game would then scan for friends when they started using the game, and then challenge those friends to a score duel.
The only problem was that Apple didn't like this behavior. Not only was it being done without first asking for permission, it also violated the part of Apple's SDK agreement that said that a user's contact list could only be used within the app, but not shared with other users or stored on third-party servers. As a result, it was temporarily removed from the App Store.
Aurora Feint's creators worked it out with Apple and made it so that the app would first ask for permission before sending that information, as well as securing the information on its way back to the server. Following these changes, the app was re-released.
Five months after the release of the first Aurora Feint title, its developers, Danielle Cassley and Jason Citron, launched a sequel called Aurora Feint 2 (app store link) that added features like live chat and leaderboards. These features would go on to become the underpinnings of Open Feint, which would launch just three months later.
Open Feint was not the first to have its own platform, however. Competitor Geocade beat it to the punch by launching in January. Its big twist, compared to what Aurora Feint offered, was to let users see how their scores matched up compared to nearby gamers. To make it all work, the service would check for each user's location when they first launched the app. It also gave developers a chance to make a little money by hosting ads on the scoreboards, then splitting the revenue.
Geocade started out small with just two titles, and can now be found in 80. Unlike the others mentioned in this story, it also works on Google's Android, allowing developers to go cross-platform.
Geocade's big launch feature was that it would let players see how others around them were scoring. The service also offers a live view of the latest scores on its site.
(Credit: CNET)After Geocade, came Facebook Connect for iPhone. While missing many of the features that would later be built by the independent networks, Facebook's offering was a very big step for social gaming on the iPhone. The popular social network was offering gamers a way to sign up to use applications with credentials to a service they were already using. For app developers, that meant that they didn't have to maintain a special user database. More importantly though, it would advertise their app out to that player's Facebook wall. Facebook Connect went on to become built-in to many of these third-party platforms, simply as a feature.
Facebook Connect for iPhone allowed gamers to publish scores to their Facebook walls, as well as slurp in friends lists.
(Credit: Facebook)Just days after Facebook Connect was released for the iPhone, Open Feint became available to developers. Version 1.0 of its service launched with 30 titles. It offered chat and leaderboards, along with a way for users to join using their Facebook or Twitter credentials.
Open Feint was (and still is) free for developers as long as their apps were free. However, if an app cost money, Open Feint would charge based on how many users were using it each month. The service would also get a small cut out of any in-app purchases if they were suggested through its iPurchase system, which listed other apps using Open Feint.
A month after the launch of Facebook Connect and Open Feint came Scoreloop. Like the other networks, developers had to code it into their titles. In turn the players got their own profiles that stayed the same from game to game. They also got leaderboards and the capability to challenge other users on the service to score matches.
Where Scoreloop really stood out from some of the competitors was with its own built-in micro-purchase system. Unlike the other platforms, which were using in-app advertising, and cross-promotion, Scoreloop let developers build small charges into their apps using a virtual currency system. Players could win these coins by challenging other players (and winning), or by receiving them as a reward for completing certain parts of a game. The system is also set up to let users buy coins directly from Scoreloop, the revenue of which is then split with the developer.
Following Scoreloop came Agon, which is currently the second most widely used social gaming platform on the iPhone. Like Geocade, it came out the gates with leaderboards that could be geographically filtered, game achievements, and user profiles. However, Agon's big feature was that it took very little effort to stick into games; one line of code in fact.
Since release, Agon has put out two incremental updates that added a few more features to the mix. The first one added landscape orientation (so that players could use it with their device turned sideways), saved game data sync, and a way to publish high scores to Twitter and Facebook. This was followed up with the introduction of profiles, which would let multiple users share gaming profiles on the same device.
Right after Agon's release, Open Feint launched its second iteration. Released during Apple's World Wide Developer's conference, version 2.0 included a universal log-in--one that could be used across all Open Feint-enabled games, and across multiple devices. It also made it easier to discover other Open Feint-enabled titles that other users were playing, regardless of whether or not you were friends with them. This gave the service a social pulse, as you could see which games were getting the most attention at any given time.
Plus+ is one of the most exclusive iPhone game networks. Developers have to pitch their wares to get access to its SDK.
(Credit: CNET)Following the release of Agon and Open Feint 2.0 was Plus+ (reads: plus plus) from publisher Ngmoco. Unlike all of the other networks mentioned thus far, Plus+ was introduced as a "premium" network, and one without an open SDK. This meant that developers would have to pitch their apps to get a crack at using the service. As a result of this, Plus+ remains one of the least-used services, but one with some very high-profile games.
For players, Plus+'s core features included a profile system, friend challenges, achievements, leaderboards, social score comparison, and social score publishing to Twitter and Facebook. It also had its own status message system that lets players post what they're doing for other Plus+ users to see. Developers, on the other hand, could get placement within other Plus+ apps, a way to push out notifications of game challenges, and a built-in analytics engine that could show them more information about the players who are using their game.
Ngmoco's approach with Plus+ would later lead other game publishers to launch their own systems. The latest is Crystal from Chillingo, which is currently in an invite-only beta. Like the others, it includes leaderboards, achievements, cross-promotion and social publishing to Facebook and Twitter. Chillingo is also letting developers completely re-skin it to match their apps.
Other publishers, however are keeping their tools to themselves. This includes Gameloft, which has what it calls "Gameloft Live," a service that includes a friends list, live chat, achievements, a mail network, and scoring system. It was originally launched last year for the company's mobile games, before being retooled for Gameloft's iPhone games in late 2009. Unlike the other solutions, the social service cannot be plugged into third-party titles--just Gameloft's latest releases.
Bigger is better
While competition has spawned better features among these services, the future brings a growing need for a more unified network. Even if all these networks begin to become impossible to differentiate, users are eventually going to want a less-disjointed platform when jumping from game to game, and app to app. Thus far Facebook, and even Twitter to some degree have provided that constant, just by giving users a way to log in to these platforms.
The unification can shake out in a number of ways though, the most likely of which is consolidation. Open Feint can continue to grow until it's snatched up by a larger company (like Apple). Or it can begin absorbing, or muscling out the other, less popular networks.
As mentioned before, Apple plays a big part in this: not only in how it changes the hardware, but also how it continues to evolve the business of the App Store and information sharing between applications. But that's not to say the company is in complete control. At the moment, developers--and not Apple--are calling the shots on which one of these mini-social networks is, and will continue to be, No. 1.
Another iPhone worm has been spotted in the wild.
Unlike the previous exploitation, which merely changed a jailbroken iPhone's wallpaper to a picture of Rick Astley of "Rickrolling" fame, this new threat allows hackers to steal sensitive information.
According to security firm Sophos, which wrote about the exploitation after a Dutch ISP spotted it late last week, the worm attacks jailbroken iPhone and iPod Touch devices only.
The worm "uses command-and-control, like a traditional PC botnet," Sophos wrote in a blog post on Saturday to warn users about the exploit. "It configures two startup scripts, one to execute the worm on boot-up, and the other to create a connection to a Lithuanian server to upload stolen data and cede control to the bot master."
Jailbreaking, which has been around for about two years, is a hack that enables iPhone and iPod Touch users to download applications unavailable through Apple's App Store.
Sophos wrote that the worm attacks users on several ISPs, including UPC in the Netherlands, Optus in Australia, and T-Mobile in several countries worldwide. Worse, the worm spreads faster on a Wi-Fi connection than a 3G connection. Users with affected devices might notice extremely short battery life while on Wi-Fi. According to Sophos, that's mainly due to the worm engaging in "so much network activity."
When a device is infected, it's assigned a unique number so that the attackers can easily pinpoint a single device. It also looks for authentication systems that use SMS, better known as mTANs. mTANs are frequently used by banks that send an SMS message with a password to mobile phones, allowing people to log in to their online accounts, Sophos wrote.
In essence, this threat is serious.
Sophos recommends that people with infected iPhones and iPod Touch devices restore them back to Apple's most recent firmware update. For now, there is no other way to fix the problem.
Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.
Trillian IM is finally available to iPhone users.
(Credit: Trillian)It took a few months, but finally, Trillian IM is available to iPhone and iPod Touch users through Apple's App Store. The application costs $4.99.
Cerulean Studios, the company that created Trillian, said that Trillian for iPhone sports several features users will already find on the company's desktop software. The app displays contacts, grouped and sorted by their respective categories. Users can also view multiple chat windows in a tabbed display. Thanks to updates Apple has made to the iPhone and iPod Touch, Trillian for iPhone also supports copy and paste. As with Trillian for the desktop, users can set their status, choose an avatar, and set up different status messages.
Because the app is always connected to Cerulean Studios' Astra server, users can synchronize content across multiple IM clients. In other words, any changes made on the iPhone version of the app will immediately be reflected on the company's Windows client and the user's Astra profile. Any contacts users add will also be synchronized with their other clients.
According to Cerulean Studios, all chats are maintained on the server, so they are kept in case of a lost connection. The app will also alert users when they receive an instant message, regardless of whether Trillian for iPhone is open or not. When an IM is received, users will see a dialog box, hear the Trillian IM-notification sound, and be able to start Trillian and reply to the person.
Those interested in using Trillian for iPhone will first need a Trillian Astra account. Luckily, the iPhone app allows users to sign up for Astra from within the app.
Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.
Location-based social network Brightkite announced its first native BlackBerry application on Thursday. It was created by a third-party developer using the company's application programming interface. Brightkite already offers native applications to iPhone and Android users.
Dubbed myKite, the BlackBerry app, which was created by developer Chris Hallgren, locates the user through the BlackBerry's built-in GPS. It then finds other Brightkite users nearby in real time. When other people are found, myKite allows users to browse profiles, check status updates, post photos, and write notes on different establishments around town.
Prior to the release of myKite, BlackBerry users had to access the company's mobile site from their phones. According to Hallgren, he used Brightkite's API to develop myKite because he "wanted a native app for the BlackBerry."
myKite is available now for free in the BlackBerry App World. BlackBerry owners can download the app by either accessing it from their devices or by following this link.
Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.
Steve Jobs announces iPhone OS 3.1.
(Credit: Stephen Shankland/CNET)Updated at 2:00pm PT with screenshots
At its special event Wednesday, Apple announced the latest iPhone software update iPhone 3.1. We're still downloading it now, but below you can read the list of changes as provided by Apple. Keep in mind that the ability to save a video from a multimedia message is dependent on MMS going live on September 25.
- Genius recommendations for Applications
- Support for iTunes 9 (Mac and Windows downloads), which offers Genius Mixes, app organization in iTunes, improved syncing options for music, movies, TV shows, podcasts, and photos, iTunes U Content organization
- Redeem iTunes Gift cards, codes, and certificates in the App Store
- Display available iTunes account credits in the App Store and iTunes Store
- Browse and download ringtones wirelessly from the iTunes Store
- Save video from mail and multimedia messages into Camera Roll
- Option to "save as new clip" when trimming a video on iPhone 3GS
- Better iPhone 3G Wi-Fi performance when Bluetooth is turned on
- Remotely lock iPhone with a passcode via MobileMe
- Use Voice Control on iPhone 3GS with Bluetooth headsets
- Paste phone numbers into the Keypad
- Option to use Home button to turn on Accessibility features on iPhone 3GS
- Warn when visiting fraudulent Web sites in Safari (antiphishing)
- Improved Exchange calendar syncing and invitation handling
- Fixes issue that caused some app icons to display incorrectly
iTunes 9 was announced today at this year's annual music event from Apple. Named the "It's Only Rock and Roll event," Apple didn't disappoint with the return of Steve Jobs, upgraded (and cheaper) iPod Nanos and Shuffles, and plenty of new iPhone app demonstrations from third-party developers. As many predicted, iTunes 9 (Mac or Windows) was also on the agenda and it received a number of cool new feature enhancements to make navigation and syncing to your devices easier. iTunes 9 is available today, but has not yet been added to Apple's software update service.
iTunes 9 has been cleaned up for easier navigation, redesigned with a new layout and a new black tabbed-menu system across the top of the iTunes Store interface. These new tabs replace the old left-side navigation to choose between categories like music, apps, movies, and podcasts. The layout for new content in the iTunes Store has been improved as well, with more browsable content in every category.
Along with the iTunes Store interface enhancements, Apple announced newly packaged digital content it referred to as "LPs." According to Apple, buying the full album will now give you new content, kind of like extras on a DVD. You can show songs with lyrics, explore bonus content, and check out extra content created by the musicians themselves. Additionally, you get the same new content for movies, with extras, bonus content, chapter selection, character details, and more.
The way you interact with apps on the iPhone and the iPod Touch has also been improved. Now your home screen can be interacted with visually, right inside the iTunes window, letting you drag apps wherever you want before syncing to your device. Apps can be dragged from page to page and within pages, and when you're done you can apply the changes to sync them to your device. iPhone syncing has been improved as well, with the ability to selectively sync specific artists or playlists, or sync your photos by specific albums or faces.
The new interface buttons across the top act as pull-down menus so you can drill down to the content you want.
(Credit: Screenshot by Jason Parker/CNET)Steve Jobs also announced that iTunes now offers Home Sharing. This new feature will let you share purchased songs across a home network. As long as all the computers on the network are on the same iTunes account, you can drag to copy songs to other computers. iTunes 9 also will automatically sync new purchases across your computers.
Overall, with new interface enhancements to the iTunes Store, a better way to organize apps on your iPhone or iPod Touch, and improvements to syncing, the new iTunes update offers plenty of improvements for iTunes users. As a free update, iTunes 9 is a no-brainer for those who use the program.
Earlier Wednesday, we brought you live coverage of Apple's rock 'n' roll-themed event, which kicked off in San Francisco just after 10 a.m. Pacific time. The event has concluded, but for more iPod-related coverage, click here.
9:55 a.m. PDT: Good morning. We're inside and seated, just waiting for the event to begin. There's quite a crowd in here with some notable names already appearing. Greg Grunberg from TV's "Heroes" is sitting right behind us, and Herbie Hancock and Google's Eric Schmidt have also been spotted.
The crowd awaits Apple news inside the Yerba Buena center in San Francisco.
(Credit: Stephen Shankland/CNET)9:59 a.m.: Now playing "It's Only Rock 'n Roll" by the Rolling Stones, also the title of the event per the invitation. It looks like we'll be starting momentarily.
10:01 a.m.: Steve Jobs walks out. Standing ovation.
10:02 a.m.: People are still clapping.
He encourages everyone to be an organ donor, and extends a heartfelt thanks to the Apple community. Also, on Tim Cook: "He ran the company very ably during that time." "I'm back at Apple, and loving every day of it," he says.
10:03 a.m.: "I'm very happy to be here today with you all," he says. "As you may know I had a liver transplant. I have the liver of a mid-20s person who died in a car crash. Without that, I wouldn't be here without that person's generosity."
10:04 a.m.: Today we're talking about music. Phil Schiller and Jeff Robbin will join him. First, iPhone stuff. "Thrilling to report that in two years we've sold 30 million iPhones."
10:05 a.m.: In the last year, the reason is the App Store, he says. There are 75,000 apps. 1.8 billion apps downloaded by users, he reports. That doesn't include updates, though.
10:06 a.m.: Today: iPhone OS 3.1. Some bug fixes and new features are coming. The Genius playlist technology is now going to work for apps in the App Store. It will recommend apps to you based on the apps you already own. The recommendations will get better as people say what they like and buy, he says.
Steve Jobs announces iPhone OS 3.1.
(Credit: Stephen Shankland/CNET)10:07 a.m.: Also: as Greg Sandoval previously reported, there will be ringtones for sale for $1.29 each. You can buy them the way you'd buy music.
10:08 a.m.: iPhone OS 3.1 is free for iPhone and iPod Touch users who have 3.0. It will be made available today. Update 2:58 p.m.: Earlier, it was reported that it would cost iPod Touch users $4.95. The update only costs money to those who had not yet upgraded their iPod Touch to 3.0 or higher.
10:08 a.m.: Now on to iTunes: Steve says iTunes is the No. 1 seller of music in the world. 8.5 billion songs have been purchased and there are 100 million accounts.
Jobs says the iPhone is popular internationally.
(Credit: Stephen Shankland)10:09 a.m.: Today, iTunes 9 is out. A new look. Cleaner-looking, better navigation.
10:11 a.m.: In iTunes 9: Genius Mixes. Like Genius Playlists, Genius Mixes is like a DJ that plays mixes of songs that go together from your own library. Will make up to 12 mixes at a time.
Steve Jobs takes the stage.
(Credit: Stephen Shankland/CNET)10:12 a.m.: He says syncing will be better now, too. When syncing playlists you can also sync particular genres or particular artists. Also specific photo albums or specific faces from iPhoto, and specific movies from iTunes. You can also manage your apps syncing in iTunes.
10:13 a.m.: Also something called Home Sharing. With it, you can copy songs, movies, TV shows to up to five authorized computers in your house. Can see what's in all the other authorized computers right from your iTunes account.
10:14 a.m.: The iTunes Store also gets a new look, along with improved artists, movies, and TV pages--a "cleaner" layout, Jobs says.
10:15 a.m.: Another new feature: iTunes LP. "Some of us here are old enough to have bought LPs," Steve says. You can get album art, videos, liner notes, credits, etc. This is clearly the "Cocktail" we've been hearing about. The artists and labels can now have access to adding extras to their albums now.
10:17 a.m.: Jeff Robbin, vice president of consumer applications and lead software designer for iTunes, is now demonstrating the new iTunes. He shows how to drag and drop apps in iTunes to rearrange how they appear on an iPod Touch or iPhone. You can check and uncheck which games or apps you want on the device.
10:19 a.m.: He also shows us how Home Sharing works. You can drag a song or series of songs from other authorized computers to your own library. Can sort by songs that others have that you do not, and can set it so that when others buy new content from iTunes it can be automatically transferred to your library.
10:21 a.m.: There's a new navigation bar in the iTunes Store: music, movies, TV shows, podcasts, audio books, etc.
10:22 a.m.: Can also preview songs directly in the Top Charts section. When browsing the store, you can click an "i" button for a preview of the songs on the album which will allow a quick listen without going to the actual artist or album page. You can also Twitter info and post to Facebook about songs you find in the iTunes Store.
Album view in iTunes 9.
(Credit: Stephen Shankland/CNET)10:24 a.m.: Now Jeff is showing us iTunes LP. He picks a Doors album. You can see all the songs, all the lyrics, and lots of photos.
10:25 a.m.: There are also videos that he says are exclusive to iTunes LP. For example, Ray Manzarek is talking about how they decided to name the band The Doors.
10:27 a.m.: There's also something called iTunes Extras. Using the movie "Wall-E," he shows there are extra features like short videos, and a way to navigate chapters in the movie.
You can see lyrics with the album view in iTunes 9. Shown here are Dave Matthews lyrics.
(Credit: Stephen Shankland)10:28 a.m.: Jobs is back on stage. He says iTunes 9 is free and ready to download today. Phil Schiller will come up to talk iPods now.
Twenty million of those sold are iPod Touch, he says.
Schiller mocks Dell's non-pocketable small PC.
(Credit: Stephen Shankland/CNET)10:29 a.m.: First Schiller's going to talk sales numbers. 220 million iPods sold to date, he says. He says they have 73.8 percent of the market, "with Microsoft pulling up the rear with 1.1 percent." There are a few giggles.
10:33 a.m.: Now Schiller's talking up the computing aspect of the iPod Touch, with Wi-Fi, browsing the Internet on Safari, e-mail, etc. "It fits in your pocket. Not everybody can say that," he says. And he shows a picture on screen of a Dell Netbook. More giggles from the audience.
10:35 a.m.: He says the iPod Touch is a better gaming platform than the PSP or Nintendo DS. He points to $30 game titles on those devices and the buying experience as "too expensive" and "not a lot of fun." He says there are 21,178 "game and entertainment" titles on iPhone OS, compared to 3,600 on Nintendo, and 600 on Sony.
Phil Schiller brags about the iPhone as a gaming platform.
(Credit: Stephen Shankland)10:37 a.m.: A few developers of those games are going to come up on stage now. Ubisoft is up first. Ben Mattes from Ubisoft is talking about Assassin's Creed II and how it's coming to the App Store. It'll be out November 11.
10:42 a.m.: Now, Bart Decrem, founder of Tapulous (maker of Tap Tap Revolution) is up. Riddim Ribbon is their new game built "especially for iPhone and iPod Touch." It's a DJ game where you race down a rhythm of a song, Guitar Hero-style. You can remix the song by going different directions down the "ribbon."
10:44 a.m.: Mark Hickey from Gameloft, one of the more prolific App Store game makers, is up. He's showing a new first-person shooter called Nova, where you have to defend humanity against an alien attack in space.
10:47 a.m.: Only one more game developer, Schiller promises. It's Travis Boatman from Electronic Arts. He's talking Madden NFL 10, which is coming to the App Store for the first time.
10:49 a.m.: You can draw plays right on the screen, which draws lots of applause from the audience. Madden 10 is available today in the App Store, Boatman says.
Travis Boatman from Electronic Arts shows the new interface to control the Madden game.
(Credit: Stephen Shankland/CNET)10:52 a.m.: "$199 is a magic price point in the iPod market," Schiller says. As of today, the iPod Touch is $199 for 8GB and $299 for 32GB. It now also comes in a 64GB model for $399.
10:53 a.m.: OpenGL ES 2.0 is also on the iPod Touch now, so games are faster--except for the $199 version, which will not have that.
Phil Schiller shows new prices and memory configurations for the iPod Touch.
(Credit: Stephen Shankland/CNET)10:54 a.m.: Now Schiller is discussing the iPod Classic. Now it will be 160GB for $249, which is up from 120GB.
10:57 a.m.: The iPod Shuffle gets its turn. Now it will come in more colors. Pink, green, and blue in addition to the silver and black. It's also now $59 for 2GB and $79 for 4GB. There's also a special edition in stainless steel for $99.
Phil Schiller talks new iPod colors.
(Credit: Stephen Shankland/CNET )10:58 a.m.: Steve's back up. One more thing...a video camera.
10:59 a.m.: "Video has exploded in the last few years," he says. All those streams are coming from solid-state video cameras. He shows a picture of the Flip Video and its 4GB $149 price point. "We want to get in on this," he says. There will be a video camera in the back of every iPod Nano. There's also a mic and a speaker inside.
11:00 a.m.: He says it's just as thin as before, and shows a quick demo video from the device's camera. The videos will sync back to your iPhoto or to YouTube, with one click (another feature of the Flip Video camera).
11:02 a.m.: The voice-over feature from the iPod Shuffle will also be in the Nano, as well as Genius Mixes which were discussed earlier. The Nano will also have an FM radio, a voice recorder app, and pedometer. The pedometer will sync online with Nike Plus.
Jobs shows new iPods.
(Credit: Stephen Shankland/CNET)11:04 a.m.: It will come in a variety of colors: pink, red, orange, yellow, green, blue, purple, silver, black. 8GB for $159 and 16GB for $179, both will be available today.
Jobs touted brilliant new iPod colors.
(Credit: Stephen Shankland/CNET)11:04 a.m.: We're getting a preview of the new ad, which highlights the video feature and colors of the Nano--with a cutesy pop song as backing, of course.
... Read moreApple might have let one slip by. An app that looks awfully similar to the Nintendo DS is now available in its App Store.
Does that look like a Nintendo DS to you?
(Credit: ZM2 Dev)Dubbed DS Double Sys, the iPhone app from ZM2 Dev "can turn your device into a 'Handheld Game Console.'" When users boot up the app, the DS's familiar design is featured on the screen, including its dual displays. App owners can change the color of the DS to match their real-life version, zoom in on individual screens, and even play games. ZM2 Dev said that gamers receiving higher scores on its Pixel Mania title will be able to unlock more DS colors and a "secret game."
According to the app's App Store listing, more games, case colors, and microphone functionality will be made available at some point in the future.
After fielding several complaints over its app-approval policy, it seems rather ironic that Apple would allow an app that looks (and works) exactly like a Nintendo DS into its App Store. That said, it could have something to do with the way the app works.
Early last month, Apple rejected a Commodore 64 emulator called C64 that was trying to gain entry into its App Store. The app, which allowed owners to use Commodore BASIC, also allowed users to play authentic Commodore 64 titles. In a rejection notice sent to the app's developers, Apple cited section 3.2.2 of its iPhone Developer's Agreement, which states that "an application may not itself install or launch other executable code by any means."
DS Double Sys is not, theoretically, an emulator. The game is a simulation of a Nintendo DS. That might have helped the app gain admission into the App Store.
Regardless, it should be interesting to see how long it stays in the store. Nintendo can't be happy about an app that costs $4.99 depicting its hardware. And if more games are made available, it might cause even more trouble for the app's developers.
Look for more news on this once Nintendo catches wind of it.
Via Gizmodo (Link)
Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.
Music service iLike, best known for third-party applications on platforms like Facebook, made its big iPhone app launch today. The company has rolled out an app for alerts about local concerts, and also launched its previously announced program for bands and artists to create custom fan applications.
Apple still has to approve the "Local Concerts" app, according to a release, but iLike is excited about its potential impact regardless.
"It's something that we really felt was a good idea on paper as we started developing it," iLike CEO Ali Partovi told CNET News, "but as it reached completion and we started using it ourselves it really started seeming like a killer app."
iLike already has had a concert app in the iTunes Store. The company didn't promote it much, Partovi said, because the iPhone 3.0 software was what really made the app worthwhile, and so iLike was waiting until that came out.
"We found that there really were a few key capabilities that the iPhone OS didn't support at the time," he explained, referring specifically to push notifications and some software tweaks that enable better personalization. So the revamped iLike concerts app, thanks to iPhone software upgrades, will scan the music selection on an iPhone or iPod Touch, and send pop-up alerts when a band or artist that the user listens to will be in town.
"It turns the iPod into much more of a live device to be connected to the world of live music," Partovi said of the free app.
The custom artist apps, meanwhile, haven't changed much from when iLike originally announced the program in May. Over 250 artists have signed on to the program, the company said, including Pete Yorn, Reba McIntire, and Enrique Iglesias. iLike takes half the revenues from sales of the apps, and charges a $99 fee with the right to serve ads if the artist in question decides to offer its custom app for free.
CNET News reported last month that iLike was also in talks with the major music labels to open a download store, after a deal to offer full-length songs through subscription service Rhapsody failed to materialize.
Researchers Collin Mulliner and Charlie Miller shortly before they proved they could attack my iPhone with a text message, even after a beer or two.
(Credit: Elinor Mills/CNET News)LAS VEGAS--Researchers have discovered a way to take complete control over an iPhone merely by sending special SMS messages and demonstrated it on my iPhone at the Black Hat security conference on Wednesday.
Although an attacker could exploit the hole to make calls, steal data, send text messages, and do basically anything that I can do with my iPhone, the researchers were kind and merely rendered it temporarily inoperable.
Here's what happened: While I was talking on the phone to Charlie Miller, his partner, Collin Mulliner, sent me a text message from his phone. One minute I'm talking to Miller and the next minute my phone is dead, and this time it's not AT&T's fault. After a few seconds it came back to life, but I was not able to make or receive calls until I rebooted.
My iPhone is not jailbroken and it is running iPhone OS 3.0.
The attack is enabled by a serious memory corruption bug in the way the iPhone handles SMS messages, said Miller, a senior security researcher at Independent Security Evaluators.
There is no patch, despite the fact that Apple was notified of the problem about six weeks ago, he said. All current versions of the iPhone operating system are affected.
The attack is similar to an SMS attack demonstration CNET News wrote about in April in which mobile security firm Trust Digital was able to send an SMS to a phone that opened up a Web browser and directed the phone to a malicious Web site where malware could be downloaded.
In the more recent research, Android-based phones were found to be similarly susceptible to an SMS attack, only an attacker could temporarily knock the phone off the cell network but not take control, according to Mulliner, who's getting his PhD at the Technical University of Berlin. Google patched the hole last week within a day or two of being notified of the problem, he said.
Meanwhile, a bug in the code written by HTC that controls the user interface on Windows Mobile devices could also be exploited via the SMS messages to make it so there are no buttons to push so the phone can't be used, said Miller.
For the attack to work, an attacker must send hundreds of SMS control messages, which are different from regular SMS messages, according to Miller. Only the initial SMS may be seen, he said.
The researchers will demonstrate the attack on an Android phone and an iPhone during their presentation on Thursday.
Previous iPhone attacks required an attacker to lure the iPhone user to visit a malicious Web site or open a malicious file, but this attack requires no effort on the part of the user and requires only that an attacker have the victim's phone number, Miller said.
Once inside a victim's phone, the attacker could then send an SMS to anyone in the victim's address book and spread the attack from phone to phone, he said.
Previously, Miller discovered a hole in the mobile version of Safari shortly after the iPhone was launched in 2007 and earlier this year he won a contest at CanSecWest by exploiting a hole in Safari.
Asked what an iPhone user can do when attacked, Miller replied: "Rebooting wouldn't be a bad idea. It would stop all but the most sophisticated attacker. However, it doesn't take but a second to grab all your personal info from the device, and as soon as you turn it back on, the bad guy could attack you again. That's why I think this is so serious."
Updated July 30 at 4:45 p.m. PDT to include that phone attacked was not jailbroken and was running iPhone OS 3.0, and at 8:18 a.m. with Miller talking about what a victim can do when attacked.












