Location-based social network Brightkite announced its first native BlackBerry application on Thursday. It was created by a third-party developer using the company's application programming interface. Brightkite already offers native applications to iPhone and Android users.
Dubbed myKite, the BlackBerry app, which was created by developer Chris Hallgren, locates the user through the BlackBerry's built-in GPS. It then finds other Brightkite users nearby in real time. When other people are found, myKite allows users to browse profiles, check status updates, post photos, and write notes on different establishments around town.
Prior to the release of myKite, BlackBerry users had to access the company's mobile site from their phones. According to Hallgren, he used Brightkite's API to develop myKite because he "wanted a native app for the BlackBerry."
myKite is available now for free in the BlackBerry App World. BlackBerry owners can download the app by either accessing it from their devices or by following this link.
Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.
(Credit:
Handmark)
The countdown is well under way for Microsoft's Windows Mobile app store, called Windows Marketplace for Mobile, which is slated to arrive in early fall alongside the Windows Mobile 6.5 operating system. Yet on Tuesday, mobile media company Handmark outmaneuvered Microsoft, releasing a rival application for Windows Mobile phones: HandMarket Apps for Windows Mobile.
Handmark's HandMarket app store is compatible with phones running Windows Mobile 6.0 and up. At launch there are 600 applications and games each, plus about 50,000 ringtones and wallpaper items. Prices range from $0 to about $60.
HandMarket fits what can now be recognized as the app store paradigm. It has a quick search function, browsable categories, and users' star ratings and reviews. Like the BlackBerry App World, HandMarket Apps for Windows Mobile includes a screen summarizing past downloads at a glance. If you uninstall an app for space considerations, you'll be able to reinstall through this "locker."
Tracking app store downloads goes hand-in-hand with billing. HandMarket can bill you through your cell phone carrier (your monthly bill reflects your download purchases,) or you can tack purchases onto a credit card that you associate with your account.
In addition, the app store will alert you when an app update is available. HandMarket also lets you share app details with others.
Handmark's HandMarket may well turn out to be a good interim app store for those who want to jump on board the store's centralized distribution and billing model without waiting for Microsoft. The fact that it's also available now for earlier Windows Mobile platforms means it will remain an app store option for those who don't immediately jump aboard Windows Mobile 6.5. It's likely, though, that today's HandMarket users could abandon the app tomorrow when and if they do trade up to a Windows Mobile phone featuring Microsoft's built-in app store and billing system.
To reward early adopters, Handmark is opening its app store with an 80-percent-off sale on some Windows Mobile games, which can be found in the "Specials" screen.
Handmark's free HandMarket Apps for Windows Mobile is currently only available in North America for a variety of Windows Mobile phones, but the company says that it does plan to expand support internationally.
At long last, Microsoft is publicly getting its Windows Mobile application storefront under way. On Monday, Microsoft opened the door to submissions from developers in 29 countries. To sweeten the deal and to drum up excitement, Microsoft has also announced the Race to Market Challenge, a contest of superlatives that will end with Redmond doling out four touch-screen Microsoft Surface tables to four winning developers.
All applications, games, and widgets certified in the Windows Marketplace for Mobile before December 31 will be eligible to win one of four categories: most downloaded freeware, most moneymaking app (calculated by the number of downloads times price), the most useful product, and the most playful. Microsoft will determine the last two subjective awards by a panel decision.
The winners' spoils are paltry in terms of quantity and heft when compared to Google's first Android Developer Challenge, which gave 10 teams a $275,000 award, 10 teams a $100,000 check, and each of the top 50 finalists $25,000 as an incentive to program the "best" of the first-ever Android applications.
Indeed, we were hoping to see more lucrative prizes from a company whose mobile operating system long ago lost its gleam to the iPhone, BlackBerry, Android, and now even the Palm Pre. With such a modest purse, it's doubtful that the contest will lure important developers more than the promise of sustained profit and saturating the mobile market on all platforms would. It might attract the smaller fish, whose success could likely be eclipsed by fast-acting bigger players.
Still, for the hopeful winners, odds clearly favor the free and premium applications that are promoted in the app store the longest, and among them, apps already popular on earlier Windows Mobile builds and on other mobile and desktop platforms (Google Mobile App might be one example).
The backdrop to Microsoft's challenge is its submission process, which Microsoft estimates will take 10 business days from start to finish. Developers will be able to chart their apps' progress on a dashboard, and access a report if Microsoft denies the submission for breaching content policies (PDF), prohibitions (PDF), and submission guidelines (PDF).
Microsoft's Windows Marketplace for Mobile application storefront will premier on Windows Mobile phones running the upcoming version 6.5 of the mobile operating system. It will be the distribution nexus for free and premium Windows Mobile applications that is similar in concept--and likely in form--to Apple's iTunes App Store, Google's Android Market, and RIM's BlackBerry App World.
Windows Mobile 6.5 phones are expected to hit shelves in early autumn.
Interested developers can access everything from the developer toolkit to the marketplace registration here.
Microsoft is accepting submissions from developers in Australia, Austria, Belgium, Brazil, Canada, Denmark, Finland, France, Germany, Greece, Hong Kong SAR, India, Ireland, Italy, Japan, Luxembourg, Mexico, New Zealand, Netherlands, Norway, Poland, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, United Kingdom, and the United States.
After some hiccups in the development process, Sling has finally released SlingPlayer Mobile for the iPhone. The software works with your Slingbox at home, and lets you control and watch your satellite or cable box and DVR from your iPhone or iPod Touch.
All of the functionality found in previous SlingPlayer Mobile platforms is still intact. You'll have access to a menu bar that'll let you use a remote-like interface on-screen to control your box as well as switch sling devices and manage your favorite channels. What's new are a few gestures that'll allow you to scroll through your favorite channels as well as let you scroll up and down through channels.
SlingPlayer Mobile will work with new Slingbox and legacy devices, but Sling officially won't support the Sling Classic, AV, and Tuner models--that means that if you've got a problem with one of those devices, Sling won't be able to help you troubleshoot your issue.
Now here's the real bad news: SlingPlayer Mobile for the iPhone only works with a Wi-Fi connection, meaning you cannot use the 3G network to stream video. Also, we should note that SlingPlayer Mobile will probably perform better on your home network rather than a public Wi-Fi spot.
Performance wise, the software worked well. ... Read more
Microsoft on Wednesday is offering up more details on its would-be rival to the iPhone's app store.
The software maker said it will charge developers $99 a year, plus $99 for each application they submit to get an app into the Windows Marketplace store. Through the end of this year, though, developers who register will be able to submit five applications at no additional charge.
The software maker defended the charge: "Microsoft will run a rigorous certification process to ensure that the end user's experience is optimal, and that the device and network resources aren't used in a malicious way," a Microsoft representative said in a statement. "This process has a significant cost and Microsoft believes $99 is an acceptable cost of doing business for (software developers) looking to get in front of millions of customers."
The software maker pledged that it will also offer developers "complete transparency throughout the application submission process" as well as direct feedback. Apple has been criticized for being slow to respond to developer questions while an application is in the approval process, as well as providing developers with little information as to why certain applications were rejected.
Developers who choose to charge for their programs will keep 70 percent of the proceeds. (Free titles will also be allowed). By comparison, Apple also gives developers 70 percent of app sales through its App Store for the iPhone and iPod Touch. Research In Motion has pledged to give developers an 80 percent cut in their forthcoming store.
Microsoft announced plans for the mobile application store at last month's Mobile World Congress. The store is set to debut with the launch of Windows Mobile 6.5 in the fourth quarter of this year.
The software maker plans to let developers start registering in the spring and begin submitting applications this summer.
Microsoft also said it was launching a sales and marketing program to help developers, though it didn't say how large that program will be.
If you don't feel like spending more than $300 on the Kindle 2, Amazon's free Kindle ebook application for the iPhone and iPod Touch may be a much more affordable, if imperfect, solution.
We compared the Kindle 2 and the Kindle application for the iPhone/iPod Touch, and came to the conclusion that the Kindle iPhone application is great for reading short passages, but the Kindle 2 is better for longer reading.
Also, you can't get subscriptions on the iPhone version and you can't buy books from within the application. Still, $359 is a lot to pay for an e-book reader (though the addition of free cellular Web access and a basic Web browser does make the cost slightly more palatable), so the Kindle for iPhone app may still be the preferable e-book reader for people who already have iPhones or iPod Touches
.For more information about the Kindle for iPhone application, check out our video first look or read our extensive review.
Amazon introduced a Kindle application for the iPhone and iPod Touch.
(Credit: Screenshot by Nicole Lee/CBS Interactive)I bought a Kindle 2 last week, after a year of waiting for the second iteration of Amazon's e-book reader. I was hesitant at first, as I still love reading hardcover and paperback books, but the free cellular Web access and the addition of magazine subscriptions from publications like The New Yorker had me convinced.
I've had it for a week now, and I love it. It feels great in my hands, and the e-ink screen creates the illusion of reading a real book. I can hold it in my hand and read from it for hours.
I also have an Apple iPhone. I've tried e-book applications like eReader and Stanza, but I just didn't find the reading experience very satisfying.
It's OK for short chunks of reading, while waiting in line or sitting on the bus, but not on a lazy Sunday afternoon around the house. Holding a small device like that for long periods of time just isn't comfortable, plus the small LCD screen can be hard on the eyes after a while. And, of course, there are books only available for the Amazon Kindle that are not at any other e-book store. It's this last criteria that really forced my hand when purchasing the Kindle 2.
So when I first heard that Amazon released the Kindle application for the iPhone (download), I immediately second-guessed my purchase of the Kindle 2. Did I make a foolish buy? Why wasn't I patient enough to wait for the iPhone application? A free iPhone app is definitely a lot cheaper than the $359 for the Kindle 2. So I downloaded the Kindle for iPhone application to find out whether I should send my Kindle 2 packing with a return slip.
... Read moreResearch In Motion has begun soliciting applications for the BlackBerry Application Storefront, which is due to go live in March.
Submissions for applications opened on Monday. RIM announced in October that it would be launching an app store in March of this year, a move that will bring it in line with rivals such as Apple, Google, and Palm, each of whom has or is about to launch their own on-device app stores.
The vendor guidelines listed on RIM's Web site make it explicit that the Canadian handset manufacturer "reserves the right to accept, deny, or remove any application from the Storefront, at any time." However, it is not yet clear precisely how much control RIM intends to exercise over which applications are chosen for listing--the closest points of comparison being the iPhone App Store, over which Apple retains control, and the Android Market, where Google has a notably low barrier to entry.
RIM is working with PayPal on the payment mechanism for the Storefront. Organizations will also be able to roll out applications to BlackBerry-toting workers. Those using BlackBerry Enterprise Server or BlackBerry Professional Software will be able to control which applications their workers are able to download.
Mobile operators will also be able to put their own customized application catalogues on BlackBerry smartphones.
Developers who successfully get their mobile applications into the Storefront will get to keep 80 percent of their revenue, whereas those selling applications for Apple's iPhone or Google's Android handsets get to keep 70 percent of revenue.
David Meyer of ZDNet UK reported from London.
We're guessing that they won't surpass iBeer in popularity any time soon, but this is big news for the App Store: Apple has quietly started allowing Web browser applications in.
According to MacRumors, a small bunch of browser apps were recently let into the App Store. They include the free Edge Browser, the historyless Incognito ($1.99), the tabbed WebMate ($0.99), and something called Shaking Web ($1.99) that attempts to make Web sites easier to read.
Previously, Apple had not approved third-party browsers for the App Store; its own Safari browser is preinstalled on the iPhone. Other browsers weren't allowed, citing "duplicating functionality."
The browser apps currently in the App Store all have some kind of quirk that sets them apart from standard browsers, ranging from a slant in design (Edge) to one in privacy (Incognito). They're all built using Safari as a base too. So it's not yet clear whether Apple will open the gates to iPhone versions of completely separate third-party browsers, such as Firefox or Opera.
I hope everyone had a great holiday! Coming back after the break has been a whirlwind for all of us at CNET. With the one-two punch of Macworld here in San Francisco and the simultaneous Consumer Electronics Show in Las Vegas, we've been working around the clock to bring you the latest news and announcements from both trade shows.
I was lucky enough to walk the show floor at Macworld and although it wasn't as exciting as previous years, there was still plenty of excitement. Some highlights include software launches, third-party hardware, and--of course--Mac, iPod, and iPhone accessories. Overall, Macworld was as crowded as ever with many vendors excited for the future of Apple, but some were wondering what the future will hold for the show now that the company will no longer be participating. I guess we'll have to wait until next year (the dates are already reserved for 2010), but it's a shame that the main reason for the show will no longer be in attendance.
I've added many apps to my iPhone over the past few weeks to pass the time during holiday travel, and--judging from many companies at Macworld--the new apps and games are going to keep on coming.
This week's apps include a budgeting application and a game so we can start the New Year off right by continuing to be responsible while we have fun in 2009!
Enter your transactions as you go to stay on budget.
(Credit: CBS Interactive)Squirrel helps you stick to your New Year's resolution of managing your money by helping you keep track of all your transactions on your iPhone. Simply enter your current balance and stay on top of transactions by entering new data as it happens. Squirrel gives you complete flexibility for naming your transactions and categories. What's more, you can download Squirrel for your Mac so you can keep your finances in sync on your iPhone and at home.
Navigate your Rolandos through large colorful levels with lots of moving parts
(Credit: CBS Interactive)Rolando ($9.99) was released during the holidays and may be one of the best games yet for the iPhone and iPod Touch. Featuring smooth cartoon graphics, jazzy music, and cute sound effects, this platformer challenges you to get your Rolandos safely to the exit of each level. Tilt your iPhone to get them rolling and utilize several touch-screen motions to guide your Rolandos past obstacles while you avoid baddies called Shadow Blocks. As you progress, you'll need to manage more Rolondos and use creative methods to get past sticky situations. Overall, Rolando is one of the most polished games I've seen on the iPhone and I recommend it highly for those looking for a great platform-type game.
What are your favorite apps? Does Squirrel have enough features for your budgeting needs? Got any good games for me to check out? Let me know in the comments!






