Wayward Souls sends you on a quest through a maze of dungeons where you'll encounter all types of enemies to do battle with. As you advance, you'll also discover your character's special powers, and you'll uncover more secrets that will aid you in your quest.
Enjoyable replay: This game is great to play through once, but the real fun starts when you begin exploring all of the additional gameplay options available. To begin with, levels are randomly generated every time you play them, so the layout changes, and you can't just retrace your steps. You also have a choice of six different characters to play, and each of these characters has their own set of abilities and special powers that you'll unlock as you work through the different levels.
The Right balance: There are some tips that show up as you begin playing, but they're not too intrusive, and they provide just enough guidance without walking you through the game. The storyline strikes the right balance, as well, with enough details to drive the action and give context to your quest without bogging you down in endless dialog.
No difficulty options: The one gameplay option that's missing from this game is a difficulty setting. Because the game can be so enjoyable to players with a range of interests, it would be nice if there were different settings for novice players and those with more experience who want a real challenge.
Wayward Souls is a fun and engrossing game that provides a comprehensive gameplay experience. It costs $4.99 in the App Store, with no options for in-app purchases, although the developers have stated that they will increase the price of the app by a dollar every time they release a major update.
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From Rocketcat Games:
Wayward Souls is an action-adventure game built for quick playthroughs and massive amounts of replay value. It was inspired by Spelunky, Secret of Mana, and our previous game, Mage Gauntlet.Procedurally generated random levels mean that every time you play the game, it's a different experience. Control one of six characters, all with their own unique playstyles, abilities, and equipment. Explore and fight for survival, in combat where your tactics, positioning, and timing matter.More Features:- Fancy control scheme with no virtual buttons or sticks to fumble over.- Unlock new areas, for increasingly punishing difficulty.- 13 area types, all with different monsters, potential traps, and rare encounters.- Each character can find equipment combinations that change their gameplay.- Victory is based on your increasing skill as a player, not solely on grinding.- Hats.- No IAP ever, even for the hats. All content updates will be free for our fans.- Unprecedented scope and variety for an action-adventure game on iOS, maybe anywhere.Another update is being planned! Expect a new character to play as in 3rd quarter of 2016.@rocketcatgames or www.facebook.com/rocketcatgames
What's new in this version:
Here's another content update! This one adds something for both our most skilled players, and something to help people that have gotten stuck. Paladin Update with save sharing/backup support is going to be the next big update, and that should come out at around the same time as the PC version of the game.- New mode! Gauntlet Mode is a 6 floor dungeon that's designed to be quick to play, but extremely difficult.- You can now unlock classes by finding chests in Mines/Tower/Catacombs, instead of ha...
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Here's another content update! This one adds something for both our most skilled players, and something to help people that have gotten stuck. Paladin Update with save sharing/backup support is going to be the next big update, and that should come out at around the same time as the PC version of the game.- New mode! Gauntlet Mode is a 6 floor dungeon that's designed to be quick to play, but extremely difficult.- You can now unlock classes by finding chests in Mines/Tower/Catacombs, instead of having to beat each area. This is to help people that get stuck. The amount of chests required are 30/50/70.- Pet added: Cave Crab.- Pets have a 20% chance per floor, up from 15%.- Rare pets have a 4% chance to be found, up from 2%.- Bugfix for Rocketcat not attacking.- Fix for text after beating Labyrinth.- Rat Buffs: %5/10 lootfind upped to 10% and 15%.- Slug nerfs: 10/15 +maxhealth lowered to 5 and 10.- Slimespawn reduced to 5 maxhealth, buff duration stays the same.- Chatterpile to +10 health instaed of +15.- Silken Spider up to 7% lootdrop, runspeed is the same.- Gnomey to 20% lootdrop, coindrop still at 25%.- Cave Newt and Mine Bat to 3 +healthrecovery instead of 5.- Fire Salamander and Duck to 6 +healthrecovery instead of 10.- Spellsword weapon upgrades now properly have their charge attack phase through spells.- Skull's fireball AOE subtracts an attack charge for every shot rather than every hit. This applies to other attack pets too.Stay tuned for news on the Paladin update! Follow us at @rocketcatgames for frequent news.