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TouchGrind is good game for anyone who likes skateboarding or fingerboarding, but it could use a little work to make it a great game. Pick a board and either practice your moves in your backyard (Warmup); practice tricks and attempt your single-trick high score at the main park (Jam Session); or go for the high score in a timed format at the main park (Competition). TouchGrind lets you use two fingers on your touch screen to control your board for turning and performing tricks. An easy-to-understand How To section helps you get used the controls. The physics are very good, so it requires good timing to pull off successful tricks.
You're limited to two courses--the backyard beginner area and the main skate park--but there are several ramps and rails you can perform tricks on, so it doesn't become boring quickly. We like the overall feel of the game, but the camera view might be too close; you can't easily see when obstacles are coming up off-screen. Indicators at the side of the screen give you a hint when a rail or ramp is getting closer, but it might be more enjoyable with a little more time to set up for a trick.
Overall, TouchGrind is a fun game for anyone who likes skating. Featuring great sounds, realistic physics, and plenty of challenges along with the ability to unlock boards as you reach higher scores, people who like skateboarding will be willing to pay the cost.
Just like in real skateboarding or fingerboarding, Touchgrind is a game of skill that takes 10 minutes to understand but weeks of lectures, boring meetings and family dinners to master. Learn the tricks and impress your buddies.
The innovative finger controls together with true physics simulation let you pull off tricks like ollies, shuvits, kickflips, heelflips, impossibles, 5-0, 50-50, crooks, smithgrinds, boardslides, tailslides, darkslides etc in endless combinations.
Built on experience from the massive hits Labyrinth and iPint, Illusion Labs now brings you this killer game that will keep you boarding for hours and hours.
What's new in this version:
Fixed bug in board editor