Star Wars Galaxies: Starter Kit 10-day demo
Full user review
"Not What It Once Was..."
Water effects are nice, tons of stuff to see and explore. Some visual bugs here and there, nothing big.
Sound: Lots of 'star warsy' sound affects and music, but the music tends to get repetitive once the novelty wears off.
The sped up combat is actually enjoyable to me.
They ARE releasing expertise for the 9 professions. As of now they have released them for Jedi, bounty hunter, smuggler, and officer.
The game itself isn't bad, people tend to be nicer (not counting immature trial users) than lots of free games.
The crafting system is the best I've seen to date, if you like crafting, this may be the game for you...UNLESS *see below in cons*#1
Options customization, lots of stuff to do there.
Making in-game macros ect.
PvP is much more encouraged now, so it's very common to head out to Restuss or another PvP spot, join a team, organize and have some fun :)
That being said, it's not the same as it once was...
#1 Looted items are better than most crafted weapons, and since NGE item decay is off, while this makes it nice for pvp where you die alot...it's horrible for crafters because basically once someone has a nice suit of armor they'll never need to buy another.
What was 32 'mini professions' you could drop and relearn and repeat as much as you wanted, now there are 9 more specific ones you can 'respec' between for increasing costs each time.
That doesn't mean all skills were lost, most of them still remain, (minus creature handler and bioengineer) but in a condensed 'you are this' way. If you're a bounty hunter...you're a bounty hunter. Gone are the days of distributing points between medic, doctor, and rifleman.
Now when you level you'll follow a set 'path' with the exception of expertise (not yet released for 5 profs). But expertise is basically just specializing in what you've chosen, it's nice, but nowhere near what the old system gave.
There's more jedi than crafters. Most people choose jedi at first, we all liked the concept of being jedi, but since they are a starter class they have nothing near the power you'd expect them to have. Before this was fixed by the fact that one had to work months of grinding to become a jedi.
Where as before 'grouping' was the norm, now you'll find most people solo level, that is when they actually fight things to level. For the most part it's quests, grouping is mostly reserved for difficult quests and item hunting.
So basically they took something unique, and turned it into something much closer to modern day mmorpg leveling systems. It's still decent, but it's awfully hard to accept if you've seen the brighter days like I have...
It's good, it's getting better...but that's just because they changed the system and are adding in what they took away. Maybe someday we'll see it in it's former glory, but that's a faint hope :S