Quake III Arena X specifications

What's new in version 1.3.2

  • new network protocol, 68
  • network code:
    improved fragmented messages handling
    map change while client loads map no longer causes an 'Invalid .PK3' error
    map_restart while client loads map no longer causes a reload
    fixing donedl being ignored after autodl if map_restart'ed
    -the demo command has a list of compatible protocols, it will loop through 66 67 68
    you can do '/demo four' and it will try four.dm_66 four.dm_67 four.dm_68
    or you can explicitely give a '/demo demoname.dm_??'
  • added mousewheel support:
    wheel to scroll, ctrl+wheel to scroll faster, shift+wheel to scroll history
  • UI in baseq3/ and missionpack/ for PunkBuster configuration
    punkbuster server in server creation dialog (sv_punkbuster)
    punkbuster client in server browser (cl_punkbyster)
    added PB Yes/No to the browsers
  • removed obsolete MPlayer UI stuff
  • bumped server browser to handle up to 4096 servers
  • IP maintained in userinfo
  • cl_guid in userinfo (as part of PB integration)
  • printing ports as unsigned ints, no longer printing negative port numbers
  • cleaned up the legacy IP banning code
    use * for IP pattern matching now instead of 0 (fixes some confusion)
    ex: 192.246.12.*
    made it safe from overflowing and crashing
    NOTE: using PunkBuster's banning system is advised instead though
  • rcon: some fixes to the buffering to avoid overflowing and dropping parts of the message
  • rcon: now supports quoting /rcon g_motd "foo bar"
  • added SVF_CLIENTMASK (0x00000002), works only with <= 32 players
    set bitmask of players to which send entity
  • new cvar sv_lanForceRate (defaults 1):
    forces LAN clients to the maximum rate instead of accepting client setting
    (1 is the default behaviour, backward compatible)
  • new cvar sv_strictAuth (defaults 1):
    server side variable to control wether strict CDKEY auth should be performed with the auth server
    this is required if you want reliable cl_guid for the server (for users tracking)
  • filesystem:
    client re-orders it's pk3s according to the order given by server
    (fixes some 'Invalid .PK3 files referenced' situations
  • fixed invisible entities/players bug (thanks goes to Rick Johnson / Raven for this one!)
  • update x86 VM code (better and safer optimisations) (Richk Johnson / Raven too)
  • clearing client gentity before GAME_INIT call
  • failing vote if there's only one voting client (fixes exploit on 2-player server where one player votes then disconnects, forcing vote to pass)
  • added trap_FS_Seek
  • renderer fix:
    if client game code registers a shader after drawsurfaces are generated but before frame is rendered
    had a one-frame visual glitch (shader indexes messed up)
  • renderer fix:
    r_roundImagesDown 0 + map q3dm1 -> crash (buffer overflow fix)
  • renderer fix:
    fixed a crash in widescreen displays (q3dm11)
  • renderer fix:
    MAX_SHADERS up to 2^12
  • renderer fix:
    moved screenshot from frontend to backend, fixes broken r_smp 1 screenshots
  • TA fixes:
    MOD_KAMIKAZE MOD_JUICED logging properly to games.log
    fixed bot taunt spamming
  • fixed typo in scripts/models2.shader (shader error Ursula head)

General

  • Publisher id Software
  • Publisher web site http://www.idsoftware.com/
  • Release date October 09, 2002
  • Date added October 08, 2002
  • Version 1.3.2

Category

System requirements

  • Operating systems Mac OS X 10.3, Mac OS X 10.0, Mac OS X 10.1, Mac OS X 10.2
  • Additional requirements
  • Mac OS X 10.0 or higher

Download information

  • File size 18.79MB
  • File name Not available

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  • Total Downloads 897
  • Downloads last week 13

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  • License model Purchase
  • Limitations Not available
  • Price $44.95
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