Open Fire for Mac

Open Fire for Mac

Average User Rating:
3.7
out of 3 votes
See all user reviews

Quick Specs

Version:
1.0.2
File Size:
16.4MB
Date Added:
May 30, 2006
Price:
Free
Operating Systems:
Mac OS X 10.3.9/10.4 PPC
Total Downloads:
23,435
Downloads Last Week:
2
Additional Requirements:
  • Mac OS X 10.3.9 or later
  • Publisher's Description

    More Products to Consider

    All User Reviews
    • All Versions:

      3.7

      out of 3 votes

      • 5 star: 1
      • 4 star: 0
      • 3 star: 2
      • 2 star: 0
      • 1 star: 0
    • Current Version:

      3.0

      out of 1 votes

      • 5 star: 0
      • 4 star: 0
      • 3 star: 1
      • 2 star: 0
      • 1 star: 0
    • My rating:

      0 stars

      Write review

      Results 1-3 of 3

    • 3 stars

      "Interesting little shooter."

      March 19, 2010   |   By pumpkinpatch

      Version: Open Fire 1.0.3

      Pros

      Interesting shooter with a military theme. Graphics are pretty good.

      Cons

      Gets monotonous rather fast!

      Summary

      Cute little shooting game involving a man on a tower knocking out tanks.

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    • 5 stars

      "nice game"

      May 01, 2007   |   By mo2menlord

      Version: Open Fire 1

      Pros

      very good

      Cons

      nothing

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    • 3 stars

      "Good, but..."

      May 31, 2006   |   By RockMSockM9NY

      Version: Open Fire 1.0.2

      Summary

      This review was originally posted on VersionTracker.com.
      I've been playing this game since it's appeared on VT, and I have the sore mouse hand to prove it... lol However, even though the game looks fantastic, and can be fun at times, I have some issues/suggestions:

      1) The developer advertises the fact that the "explosion meter" has an effect on the points scored. While I can't exactly DISPROVE this (since I'm paying attention to targets--not the meter), any effect it DOES have is extremely minimal. Suggestions: increase the benefits of the meter AND create some sort of visual, readable feedback showing the exact level of the multiplier/bonus the player is receiving, etc. Right now, it seems almost pointless.

      2) I'm a bit confused as to why the developer chose to allow vehicles to destroy THEMSELVES via "bumping into each other." While it might be "realistic," it causes more frustration than anything else. The vast majority of video games that follow this model (one shooter, many enemies), DO NOT include this, and for good reasons. The added confusion caused by requiring the player to AVOID shooting vehicles headed towards each other is not challenging or enjoyable--it's simply frustrating and marrs an otherwise fun experience.

      3) I realize this changes the dynamic of the game, but the rate at which the player can fire can be annoyingly slow. Yes, I know this is part of the challenge, but there might be more of a "WOW" factor if the rate was increased/there could be several more shots on the screen at once. Again, this would obviously alter the game, but you get my point.

      On a side note, I realize the game has recently fixed several high score bugs, but now that it's been fixed, I'm finding scores above 40,000 rather unattainable. And please, no wisecracks about "well, you're just not good," etc.. I'm no newbie to trajectory-based video games. I'm just wondering if I'm missing something, etc.--or if there's another high score glitch that's being worked out (like the one that allowed scores over 200,000 yesterday)

      On a positive note, the game does look great, and I really love the rain effects. I think that, with some improvements (not necessarily MY improvements), "Open Fire" could be one heck of a time waster. And how can you beat the price?

      Keep up the good work!

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    • Results 1-3 of 3

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