From BlueTorch Studios:
What is there for a lone man in a tower, armed only with his trusty rocket launcher, unlimited ammo, and cunning wits, to do with an endless stream of lemming-like tanks and army jeeps? Blow them up for fun, perhaps?! Featuring seamless, integrated real-time global online scoring, a holy-crap-that-was-a-big-explosion-o-meter, and awesome arcade gameplay backed by the incredibly realistic Ageia physics engine, Open Fire shoves you in the shoes of a lone operative armed to the teeth with explosive rocket rounds.
What's new in this version:
- Fixed crash.
- Fixed another high score bug.
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All versions:4.0 stars
out of 2 votes
Current version:0 stars Be the first to review this product
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Results 1-3 of 3
"Interesting little shooter."
Version: Open Fire 1.0.3
Interesting shooter with a military theme. Graphics are pretty good.
Gets monotonous rather fast!
Cute little shooting game involving a man on a tower knocking out tanks.
Version: Open Fire 1
Version: Open Fire 1.0.2
This review was originally posted on VersionTracker.com.
I've been playing this game since it's appeared on VT, and I have the sore mouse hand to prove it... lol However, even though the game looks fantastic, and can be fun at times, I have some issues/suggestions:
1) The developer advertises the fact that the "explosion meter" has an effect on the points scored. While I can't exactly DISPROVE this (since I'm paying attention to targets--not the meter), any effect it DOES have is extremely minimal. Suggestions: increase the benefits of the meter AND create some sort of visual, readable feedback showing the exact level of the multiplier/bonus the player is receiving, etc. Right now, it seems almost pointless.
2) I'm a bit confused as to why the developer chose to allow vehicles to destroy THEMSELVES via "bumping into each other." While it might be "realistic," it causes more frustration than anything else. The vast majority of video games that follow this model (one shooter, many enemies), DO NOT include this, and for good reasons. The added confusion caused by requiring the player to AVOID shooting vehicles headed towards each other is not challenging or enjoyable--it's simply frustrating and marrs an otherwise fun experience.
3) I realize this changes the dynamic of the game, but the rate at which the player can fire can be annoyingly slow. Yes, I know this is part of the challenge, but there might be more of a "WOW" factor if the rate was increased/there could be several more shots on the screen at once. Again, this would obviously alter the game, but you get my point.
On a side note, I realize the game has recently fixed several high score bugs, but now that it's been fixed, I'm finding scores above 40,000 rather unattainable. And please, no wisecracks about "well, you're just not good," etc.. I'm no newbie to trajectory-based video games. I'm just wondering if I'm missing something, etc.--or if there's another high score glitch that's being worked out (like the one that allowed scores over 200,000 yesterday)
On a positive note, the game does look great, and I really love the rain effects. I think that, with some improvements (not necessarily MY improvements), "Open Fire" could be one heck of a time waster. And how can you beat the price?
Keep up the good work!