added texture compression, this should improve the render speed!
turn it on in options -> display -> texture quality set to compressed (only works if supported by your gfx card and drivers)
bug fixes (lines between spiders and bullets and lines between turrets)
ability to play custom levels
submit online high scores in game, you need to register first at http://www.pompom.org.uk/sendscore.htm
mouse driven front end ( improved for mission/custom levels )
language selection
multiply bonus only drops by one ( or clears bar, not both )
extra score multiplies for finishing level 89 on a higher belt
choose big cross hair intensity
(osx) fix for mouse having limited movement
(osx & linux) can type in name for high score
(osx) sdl joystick code recognizes more axes
(osx & linux) default start in lower resolution
(osx) no need to install sdl
(osx) switches out to show help
cursor keys, not key mappings, in the front end
added big cross hair for mouse input (options -> display ->)
all bullets now 'disappear' when player dies
which also fixes level complete / player death mix up
cursor keys always work in the front end
skip through pompom logo by pressing return or fire