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| Editor's rating |
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License | Free to try; $49.99 to buy | |
| Average user rating |
(65 votes)
Rate it!
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Limitations | Three single-player levels | |
| Downloads | 607,446 |
Requirements | Windows 98/Me/2000/XP, 1GHz CPU, 256 MB RAM, 32MB video card with T&L | |
| Publisher | Rockstar Games | File size | 245.6MB | |
| Date added | November 17, 2003 | Alternate download links... | ||
Max can still slow down time by "shootdodging," but the most successful players will manage Bullet Time effectively to maximize damage. Slow-motion Bullet Time is now a limited resource that the player controls completely, and Max's own speed grows as he kills more enemies. Although this last feature seems a bit unrealistic, it does lead to extremely intense firefights, and it allows Max to survive battles with hordes of killers. Controls are logical and easy to learn, the interface is smart, and loading times are much better than you'd expect. The nonlinear story line of the sequel may confuse some gamers (especially those unfamiliar with the original), but once the shooting begins, everything should be crystal clear. Mature audiences only should download the demo, which offers three scenes from the full game.
NILZER
gives Max Payne 2: The Fall of Max Payne demo:
"Payne to tha max!"
Average rating:

Out of 65 votes
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