New option: territory dependent territory cards: many version of Risk give 2 armies in a country displayed on the territory cards you hand in, provided you own that country (max. once per turn)
The bars on the bottom of the board now highlight the continents and their values when clicked
Added a "Do-or-Die" button, to start an attack which goes on until you either win or loose
When Player 1 was a computer player, human players were sometimes skipped
Fixed a cheat, where you could cash, go to the tactical move phase, look at your territory cards, and cash again.
The computer was allowed to deploy 5 armies in 1 territory in the deployment phase
Fixed ownership of the last defeated country at victory
Manually handing in territory cards did not work properly
Changed player colours were not properly dealt with in the "New Game" stage