Facade

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  • 2.0 stars

    "Waste of my time"

    July 10, 2005  |   By Tae Kyung Lee

    Pros

    Interesting idea for a game.

    Cons

    It fails in its objective. In many rpg games like baldur's gate, player can communicate with npc by choosing a provided set of reply. It's similar to multiple choice questions as the developer of this game call it. so they developed this game so that player can feel like he or she is actually talking to npc. However, they did not succeed in this. Even though this game provide more freedom than 'multiple-choice' conversation of conventional rpg or adventure games, player can easily discover that developers only succeeded in expanding the number of choices for reply instead of achieving truly free conversation. Npcs in this game often do not understand player's response and even misunderstand it. Also, it is obivous as the game progresses that npc's A.I. is not actually listening to your whole sentence. It only picks up few words that it expects the player to say in that particular situation and respond according to that reasoning. Also, if you cannot type really fast, you often miss chance to repond and npcs just go off in their own story. I was hoping for better A.I. than this flawed one but in the end, I cannot help but to wonder if the developers tested this game beyond their own cycles of friend or coworkers. They think they covered every possible conversation pieces but they didn't realize that they only covered possibilities that they own limited mind can think. Imagine a conversation with someone you know well. It would flow so smoothly since you know what to expect. But everyone would notice a lot of pause and misunderstanding during a conversation with strangers. The point is that developers wouldn't notice flaws of this game because they would not type in kind of responses that the game wouldn't understand. They probably thought in their test room that this game can respond pretty well. Well.. They will soon realize that as more people try this game , more problems will be exposed with its A.I. Interesting attempt but it just doesn't work.

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  • Reply by Adrian Velcro on June 24, 2008

    To my knowledge, developers do not think that they covered every possible conversation piece and they are aware of the limitations of interaction. Natural language is, in this particular implementation, used ONLY to make it easier for players to socially interact with NPC's and NOT to allow truly free conversation.

    What's revolutionary in this project, I believe, is how one is able to interact and influence the flow of the story in real time (which is achieved by drama manager), and NOT how natural language is understood by NPC's. Unlike other interactive fictions, this one can provoke very intense emotions.

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