Diablo III: Reaper of Souls is an expansion of role-playing game Diablo III. The game takes place immediately after Diablo's death and follows the Nephilim's quest to track down and defeat evil once and for all.
Addictive action: Reaper of Souls should have been called Reaper of Clicks. The successful point-and-click combat of Diablo III has made its way into the expansion with the one promise of ensuring more demon slaying and darker thematic gameplay. Blizzard has ensured that you're rewarded for defeating every monster mob with achievements, increased item drop rates, and bounties that keep the game fresh even after you've beaten the campaign.
Fine-tuned interface: Blizzard has taken some plays from its other games, like World of Warcraft, and infused it with the classical interface of Diablo II. The result gives players complete focus and control over the events of the game while maintaining awareness of the community. Because of the game's always-on connectivity, you'll always be aware of players trading rare items as well, and will be notified if any of your friends are encountering special bosses. Loot distribution is much more balanced, with each player rewarded with account-bound legendaries and trading allowances within a reasonable amount of time.
Embracing darkness: No, that's not a pitch to join evil. Reaper of Souls addresses a major complaint of its vanilla cousin: that its environments and dungeons were just too bright and welcoming to be taken seriously. Reaper of Souls' level design goes back to the game's roots to bring intimidating dungeons with darker, more gothic tones and, of course, new monsters to properly represent the ugliness of hell's inhabitants for your killing pleasure.
Controller support: Diablo III's releases on consoles have demonstrated that the games translate well with a controller. Most PC games come standard with controller support, and we hope that this feature makes its way to the PC one day.
Internet connectivity: Having always-on connectivity has not really impacted gameplay, but Diablo has always had a solid single-player experience that should not be tied down by connectivity requirements. We'd love to play this game while on the road or on a flight.
The repetitive, linear experience of Diablo III becomes much more addicting with the expansion's new dungeons and characters. In fact, the main addictive quality of this game is not the tweaks to the combat mechanics but rather how much more rewarding it's become with improved item drops, greater achievements, and added replay factors, thanks to its bounty system. Being on the grind has never felt better.
The Prime Evil rages within the Black Soulstone, its essence screaming for vengeance and release. Before the artifact can be sealed away forever, Malthael - Angel of Death - manifests in the mortal realms with a deadly new purpose: to steal the Black Soulstone and bend its infernal power to his will. So begins the end of all things...
Charge forth as the Crusader
Impenetrable armor, gleaming weapons, and heavy, heavy damage - wield the power of the Crusader, unbreakable new hero of the mortal realms. Includes two additional character slots primed for all-new heroes.
Take Act V by storm
From the sprawling streets of Westmarch to the ancient walls of the Pandemonium Fortress, battle with a host of deadly new enemies throughout the all-new Act V of the Diablo III storyline.
Conquer new gameplay modes
The new Adventure Mode opens up all of Sanctuary - you can travel to any waypoint in any Act. It also introduces Bounties and Nephalem Rifts, two new game features with boundless replay value.
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They promised PVP but it never came. Not for the years that I waited at least. Then I heard there was some sort of small PVP option but nothing that was like what they promised.
We all paid full price and never got to PVP.
What is the point of building up your character stats and getting loot if there is no way to show your skills against other players?
Immersive action and game play the isn't technically over-whelming to master. Simple to play and a low learning cure so one can spend more time enjoying the game either in single play or multiplayer action. When one completes the game one is still able to adventure in random dungeons.
Very limited trading ability. Unable to trade items with friends unless they were in game with you when the item dropped. No offline play.
If one is looking for a game that doesn't require lightning reflexes and a difficult learning cure to play in either single player or multiplayer then this is your game.