3D sprites, 2D sprites, and particle systems have been removed from the engine and are now available as plugins. This greatly improves modularity of the engine and it also allows external applications to define their own plugins. With the following release of CS this trend will continue as more and more of the engine will be placed in plugins (more on this later)
CS supports hierarchical transformations using the plugin objects above
Support for 'regions' in the engine. Using this new concept it will be easier to dynamically load and unload big worlds in memory
There is a new csfx library which contains standard procedural textures for fire, plasma, water, and a procedurally generated sky box. In addition it contains an animated 2D texture
In contrast with 0.17 release the Python plugin is now actually working
Some work on fonts. There is a small font editor included and a utility to convert TrueType fonts to CS format
Sound has largely been rewritten and works fine now
CSWS (the CS Window System) has many new features like color schemes, themes, transparent windows, layout manager, ...
New plugin for playing AVI/MPEG videos on textures