Clan Lord for Mac

Clan Lord for Mac

Average User Rating:
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Quick Specs

Version:
3.1.7
File Size:
64.23MB
Date Added:
December 24, 2003
Price:
Update; $34.95 to buy
Operating Systems:
Mac OS Classic/X 10.0/X 10.1/X 10.2/X 10.3
Total Downloads:
1,347
Downloads Last Week:
2
Additional Requirements:
  • PPC
  • Mac OS 8.1 or higher or
  • Mac OS X 10.0 or higher
  • Publisher's Description

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    All User Reviews
    • 1 stars

      "Wow..."

      July 10, 2008   |   By honigferd

      Version: Clan Lord 554

      Summary

      This review was originally posted on VersionTracker.com.
      This must quite possibly be the worst MMO I've ever tried.

      In addition to the fact that the developer is trying to get the rating up by posting fake reviews.

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    • 5 stars

      "New Features - you just have to look for them"

      September 08, 2007   |   By ekinney1

      Version: Clan Lord 508

      Summary

      This review was originally posted on VersionTracker.com.
      I took a 2 year break from Clan Lord and gave WoW a try. WoW was a lot of fun with zillions of quests, auctions that were active enough to "play the market" and lots more items than Clan Lords, but WoW doesn't have the lasting power of Clan Lord.

      Now I am back to Clan Lord and even though at first glance they don't seem to be in the same class (no camera movement, simple graphics, not bad, but simple, no cinematics when you first start, etc) but I'm one of those people who liked the Warcraft II graphics better than WC III's 3D look.

      Three things I like better about Clan Lord are:

      1) Low tech, low bandwidth - you can play this on an older iMac (OS X) or PC and it plays just fine. Dial-up with 3 players sharing a single dial-up connection still plays great. I have faster computers of course but it's nice that Clan Lord doesn't exclude players without the latest technology.

      2) When WoW started I saw many elements of that seemed to be taken stright out of Clan Lord, which is good, games keep building on each other and getting better. But I really like Clan Lord's implementation of communication better. messages appear on the screen in a way that it is easier to see who is saying what and for messages from players off screen or completely out of the area there are associated visual or audio cues that make it easy to follow.

      3) A smaller player base. There are enough players to actually team up with others and make friends, but there are not so many thta no one cares who you are. This is a co-operative game, and the players may have competing groups trying to push the frontiers of the known mapped lands, but generally everyone is welcome and appreciated.

      I have seen other reviewers say there are only 3 classes, sorta true, but I should point out that there are some sub-classes now (Ranger and Champion). because I took a long break, Im new again, so there may be other sub-classes I am missing because I don't know about them. To train a sub class you have to find the trainer, and they are usually moderately hard to get to; you won't find them sitting around the main town (Puddleby).

      It's hard to reveiw Clan lord on it's own merits, I find it easier to compare to other MMRPG, so here is another comparison - in WoW after an update anything new is mapped and discovered within a few hours. In Clan Lord there is still uncharted territory and there are continual effiorts ongoing to make it past some particularly difficult places, while every once in a while someone discovers some secret passage that has been practically right under our noses all along. Exploration and discovery really appeal to me in a game, and so I enjoy this aspect of Clan Lord a lot.

      Gripes: If I could change some things about Clan Lord I wish there were ways to carry more items (you can carry 32, plus some items fit into smaller bags so you can actually carry more) and I wish there were more quests.

      For those of you who expect me to list the graphics among my gripes, sorry all you 3D camera-angling polygon junkies, I like the graphics better the way they are. A nice hand drawn image appeals to me more than the jagged angles that are inherent in 3D games.

      There are a lot of Clan Lord fan sites, check them out, and you can play a demo character for free (but when you log off you lose whatever you have gotten), so it's easy to give it a try.

      Clan Lord isn't for everyone, but it does have the depth to hold a more thoughtful gamer's interest for years.

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    • 4 stars

      "Still disappointing"

      August 03, 2007   |   By huginn

      Version: Clan Lord 505

      Summary

      This review was originally posted on VersionTracker.com.
      Clan Lord was a fun game 10 years ago, but it's very outdated for graphics, available classes, options for play, and what you can explore (unless you have a very old, long-standing character). New players can choose from fighters, healers, or mystics. However, mystics are unplayable without friends in other classes and remain very weak with no real abilities until "full mystic" status (for which advancement is controlled by other mystic players and rare - don't bet on ever getting to the top).

      Fighters and healers are playable, but any interesting areas absolutely require months of group activity for advancement. Initially, you will spend a great deal of time killing rats in town, perhaps after a month of play you might get to see a few outside areas while soloing. If you intend on soloing as your game style of choice, don't even bother as you'll be insanely bored being restricted to areas quite close to town (and there's only one main town). Add to that a monthly fee - on top of a basic fee to start up - and volunteer GMs who develop what they feel like (and incredibly slowly), and it's not worth your time.

      That said, the base community (only about 15-25 players now) is usually quite friendly and willing to help (although they do get character XP bonuses for helping new players). It's really a dying game that saw its prime long ago, with a base community of true die-hards. They love the game because developers focus on high-level abilities and high level group-required areas (which you'll never have or see as a new player, until you've spent a few years of playtime building up experience - or get one of the old players teams to drag you around).

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    • 2 stars

      "What Century?"

      January 07, 2007   |   By DanRobinson

      Version: Clan Lord 4.75

      Summary

      This review was originally posted on VersionTracker.com.
      The graphics do not show Delta Tao well. I'd pay for it if it were more polished. I'm still waiting for Strategic Conquest in OS X, too.

      Knotty

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    • 4 stars

      "Not what I like in a game.."

      October 11, 2006   |   By A Nony Mouse

      Version: Clan Lord 4.63

      Summary

      This review was originally posted on VersionTracker.com.
      Now- I'm a strategy, RTS/RPG type of person and really believe that paying for access to the servers might be ok for some but I WON'T PAY FOR IT. Flashy graphics and fun gameplay won't budge me so taking into consideration the fact that this game has none of that why would I pay $9.95 USD for access to lame looking- robotic and speech bubble laden gameplay? I had a Commodore 64 program called Adventure Construction Set (EA game) which could bang out a better game than this is visually. It just boggles the mind as to how DeltaTao has been getting away with it. Go download and network a copy of zAngband and have more fun.. I have a Macbook Pro 2.16 with BC/XP installed then bought GuildWars Factions.. Much better game, free online play and lots and lots of quests, missions, PvP, GvG and such. My advice- get something else to game on and leave this title alone. In 2006 we simply don't need this type of low impact game on the market.

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    • 4 stars

      "There is a reason why this is still going after 7..."

      August 20, 2005   |   By iano1

      Version: Clan Lord 3.9.1

      Summary

      ...years
      This review was originally posted on VersionTracker.com.
      There is a reason why Clanlord is still going after 7 years, and other MMORPGs usually die after a year or two. Clanlord has no player killing, in general. (You can do it in select areas, if you like.) This means that Clanlord doesn't have to have certain unfeatures like level caps that make other games boring after a few months. Clanlord is a game that grows with you, for years and years. Many people have been playing since the first days with the same character!

      Clanlord works hard to make other players more enjoyable, rather than less enjoyable to be around. Other games encourage other players to be nasty to provide some sense of strife to enrich an otherwise flat and uninteresting world. Clanlord encourages players to be human and interesting, with a rich set of social features. You can learn to speak other languages. You can compose your own music and play it for other players. Poses and speech bubbles make characters more human, and less like stiff robots with disembodied voices. The world itself is extremely rich, immense and continue to grow and develop, as only a game that has been going this long could be. Many players spend much of their time just exploring it.

      ClanLord is, in short, an actual *roleplaying* game among cookie cutter hack-and-slash MMORPGs. If you are satisfied with flashy graphics, then by all means try the ShadowBane/WoW/EverQuest/UO clones. If you want a real game, with nice people, then Clanlord is where you should be.

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    • 4 stars

      "Player"

      September 02, 2004   |   By Killa

      Version: Clan Lord 3.5.3

      Summary

      This review was originally posted on VersionTracker.com.
      I have played Clan Lord for about 2 years now, and I am canceling my account. Why? Well the game isnt worth spending $100 a year. Sure you can make friends and all, but it takes forever to rank and actually have fun in most of the world. Nothing really changes or happens in the game, sure some of the looks might have changed, but everything else just repeats. One thing that got me was there isnt a variety in items, more weapons would of been great, or even cool looking amour. But I am done and over with it now.

      ADVICE: It was fun for the first six months, so anyone who has the money maybe try it.

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    • 3 stars

      "Getting little old."

      July 16, 2004   |   By Streen

      Version: Clan Lord 3.4.5

      Summary

      This review was originally posted on VersionTracker.com.
      Well, that's the problem with non 3D games, either they are free, or nobody likes them. And for 34$, this game is *MUCH* too costly. However, even if the grpahics and game play are either not up-to-date or totally non user friendly, this game still deserves a try, who knows, you just *might* fall in love with it, since the MMRPG aspect is nice, and the community is ready to lend a helping hand.

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    • 1 stars

      "Blech"

      June 23, 2004   |   By CmdrGuard

      Version: Clan Lord 3.4.3

      Summary

      This review was originally posted on VersionTracker.com.
      Compare this to world of warcraft coming out, and your basically getting robbed. This is the game that time forgot.

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    • 1 stars

      "Still empty and awful"

      November 13, 2003   |   By RBanzai

      Version: Clan Lord 3.1.1

      Summary

      This review was originally posted on VersionTracker.com.
      I am still confused as to why I feel obliged to try Clan Lord about once a year in the hope that it has grown up, even a little bit.
      Clan Lord is still the same empty, clueless, ugly fractious piece of yuck that it has always been. Bitterly defended by a tiny minority of zealots CL has staggered on for years on their backs as they demand absolutely nothing from the developers. As a result CL still has all the features and goodness of a 1987 RPG. Enjoy it on your LC 550!

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