- Quick specs
- Price: Purchase; Purchase $7.99 to buy
- Operating system:
- Date added: November 26, 2008
- Total Downloads: 456
- Downloads last week: 4
- See full specifications
- CNET editors' rating: stars
- Average user rating: Be the first to rate this product!
CNET editors' review
Reviewed by: Jason Parker on November 26, 2008
We were already big fans of Aurora Feint: The Beginning, but with the addition of online battles and even more features, The Arena has become one of our favorites on the iPhone. Like the earlier iteration of the game, the action is centered around moving blocks to match up groups of three or more. Excellent graphics and rich sounds enhance the action as you mine for various elements.
As you stockpile each type of block, you can enhance gameplay by buying items at the in-world store which effect gameplay. These items then get better as you purchase upgraded items. We really enjoy this RPG aspect of the game which draws players in and keeps the action interesting. The different upgrade types will let you destroy all blocks of the same color, freely move specific blocks where you want them, and several others.
Perhaps the biggest draw to this game is the unique asynchronous multiplayer aspect, which lets you fight another players "ghost" online. A Tavern location lets you chat asynchronously with other players (they will get the message whenever they join) and brag about arena matches.
Overall, Aurora Feint II: The Arena is one of our favorite games so far for the iPhone. With great graphics, challenging gameplay, and the ability to play others online, this game is great for fans of most game genres.
Publisher's description
From Youweb :Aurora Feint II: The Arena is the first "Asynchronous" Massively Multi-Player RPG" for the iPhone which has all the functionality of The Beginning, along with Asynchronous Head-Head Real Time competition. Even though both players are not using their iPhones at the same time, a player can compete as if the other player is playing in real time, head-head. This is completely different from turn based non-real time competitive play, and is accomplished by "summoning persistent ghosts" that persist in the world and can be challenged by other players even when the ghost's player is not actually on their iPhone. Playing against a ghost is exactly like playing in real-time against a real player, with real-time interaction between challenger and ghost.
There's also a World Newsfeed. All players see a continuous stream of real-time events happening in the World all the time, as a ticker on the bottom of the iPhone touch screen. Touching an "interesting" event in this ticker takes you to a new place in the world called the Tavern, where players can conduct "asynchronous" chat with other players in the world, propose duels, share strategies and compete for leader board rankings.
Each player gets a wall where other players can leave comments and challenges and suggestions, which in turn become events in the Tavern.
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