From System Softlab:
ArtMoney is a cheating program you can use for all games. ArtMoney can make a troublesome game easier to win by helping you find the memory address where a desired quantity (like amount of money) is located so you can change that quantity. In spite of its title, ArtMoney actually allows you to change any quantity specified in a game, whether it be dollars, bullets, swords, or health points. The program finds a hex address based on the input parameters you set and prints these addresses with their corresponding values. For example, if your character has 1,431 dollars, ArtMoney searches and displays all memory addresses containing the value of 1431. Of course, as there can be hundreds of memory addresses displayed after a simple search, you will need to filter this addresses.
What's new in this version:
- [PRO] The search of structures. A structure is a composite type. It is composed of variables that can have different types. For example, structure of hero in game contains hero attributes (health, experience, level, power, dexterity, accuracy and etc). User can generate a structure automatically from opened table or can create it manually. The structure can contain skipped bytes between variables (ArtMoney can skip unknown attributes in the structure). The search of structures is easy wa...
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