Art of Illusion specifications

What's new in version 1.6

  • Rewrote the inverse kinematics solver. It is now much more stable, and allows multiple joints to be pinned.
  • Added inverse kinematics tracks as a new type of distortion track.
  • The Bevel/Extrude function can now be applied to vertices and edges as well as faces.
  • Added Bevel/Extrude tool to give a more interactive interface for this function.
  • Added Create Vertex tool to the triangle mesh editor (partly written by Michael Butscher).
  • The "Close Selected Boundary" and "Join Selected Boundaries" commands can now be applied to incomplete (partially selected) pieces of boundaries.
  • The Skeleton tool now provides Forward Kinematics handles for adjusting each degree of freedom separately.
  • Added Import Skeleton command.
  • Added Set Parent Bone command.
  • Improved the appearance of bones in the mesh editor. They are now three dimensional, and show through the surface when the Skeleton tool is selected.
  • The UV texture mapping window now has a Move View tool for scrolling the texture (implemented by Michael Butscher).
  • Improved antialiasing in the raytracer to reduce noise.
  • There is now a Japanese translation (written by Tanaka Masahiko).
  • There is now a French translation (written by Francois Guillet).
  • Various bug fixes and other minor improvements.

General

  • Publisher Peter Eastman
  • Publisher web site Not available
  • Release date September 14, 2003
  • Date added September 13, 2003
  • Version 1.6

Category

System requirements

  • Operating systems Mac OS Classic, Mac OS X 10.0, Mac OS X 10.1, Mac OS X 10.2
  • Additional requirements
  • Mac OS built-in Java virtual machine

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