Art of Illusion specifications
What's new in version 1.6
- Rewrote the inverse kinematics solver. It is now much more stable, and allows multiple joints to be pinned.
- Added inverse kinematics tracks as a new type of distortion track.
- The Bevel/Extrude function can now be applied to vertices and edges as well as faces.
- Added Bevel/Extrude tool to give a more interactive interface for this function.
- Added Create Vertex tool to the triangle mesh editor (partly written by Michael Butscher).
- The "Close Selected Boundary" and "Join Selected Boundaries" commands can now be applied to incomplete (partially selected) pieces of boundaries.
- The Skeleton tool now provides Forward Kinematics handles for adjusting each degree of freedom separately.
- Added Import Skeleton command.
- Added Set Parent Bone command.
- Improved the appearance of bones in the mesh editor. They are now three dimensional, and show through the surface when the Skeleton tool is selected.
- The UV texture mapping window now has a Move View tool for scrolling the texture (implemented by Michael Butscher).
- Improved antialiasing in the raytracer to reduce noise.
- There is now a Japanese translation (written by Tanaka Masahiko).
- There is now a French translation (written by Francois Guillet).
- Various bug fixes and other minor improvements.
General
- Publisher Peter Eastman
- Publisher web site Not available
- Release date September 14, 2003
- Date added September 13, 2003
- Version 1.6
Category
System requirements
- Operating systems Mac OS Classic, Mac OS X 10.0, Mac OS X 10.1, Mac OS X 10.2
- Additional requirements
- Mac OS built-in Java virtual machine
Download information
- File size Not available
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Pricing
- License model Free
- Limitations Not available
- Price Not available