Ancient Domains of Mystery (ADOM) is a rogue-like game, which means that it is a single-user game featuring the exploration of a dungeon complex. In the case of ADOM, you also explore a large wilderness area with villages and many special locations. You control a fictional character described by race, class, attributes, skills, and equipment. This fictional character is trying to achieve a specific goal and succeed in a difficult quest. To fulfill the quest, you have to explore previously undiscovered tunnels and dungeons, fight hideous monsters, uncover long-forgotten secrets, and find treasures of all kinds.
Full Specifications
What's new in version 1.1.1 Beta 5
Trolls sacrificing rocks no longer crash the game.
Walk Mode now really stops before hitting an altar.
Fixed a bug which attributed alignments to all kinds of items instead of just corpses and living sacrifices (this was a misguided attempt to fix bug #993 in ADOM 1.1.0).
A bug in the drowning code has been fixed (if C were a bit more exact in checking expressions this never could have happened... *sigh*).
A bug in the damage handling code has been fixed.
The drakeling breath weapon no longer crashes the game.
The various wealth-related talents no longer yield as much money.
The various '... Skilled' talents no longer crash the game.
'Auto_Select_Doors' now works correctly.
Monsters who decide to rage blindly no longer will attack themselves.
The status line now is updated after wiping your face.