Terrain Generator

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  • 5.0 stars

    "No need to draw contours or learn code!"

    February 27, 2014  |   By tomysshadow


    -The UI is simple and I learned the basics in about 10 minutes
    -allows export to relatively common Wavefront OBJ files, now you're speaking my language
    -Also exports to MAP files for Half Life, apparently
    -can add water
    -easy to navigate
    -textures are easy to apply with the paintbrush and allows for texture layers
    -can generate random noise for little bumps to add realism
    -can export heightmaps
    -allows for import of JPG, BMP, or TGA format images (and another one that I've never heard of, called WAD)
    -the ability to view a wireframe version and also antialiasing is an option
    -you can change the skydome


    -default camera is a little slow (this can be changed, though)
    -importing textures is a little weird, using an entire folder at once
    -despite the large amount of formats it can write, the only one it can both read and write are TGM files (but then again, for good reason)
    -OBJ files are exported with the wrong axis up; they are sideways when I import them into other softwares (but you could just rotate it)
    -importing an unsupported format of texture crashes the program
    -Flatten tool is slow, this can be fixed by changing the "Smart Threshold" in the settings to off


    Although Nem's Terrain Generator has a couple weird traits, they don't distract from the productivity too much. I was easily able to get started. The controls felt similar to Vue, although not nearly as realistic. But it's a solid free tool. Much better than Sketchup anyways IMO where you have to draw the contour lines. I could simply tug at the landscape and it went up/down. I totally recommend it for your terrain modeling.

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