Babel Rising is a fast-paced arcade game that puts you in the role of a vengeful deity "punishing infidels"--that is, killing off puny humans by the hundreds before they can build a tower that reaches "God's realm."
This game shares thematic similarities with apps in which you play a god manipulating (and exterminating) little people, but Babel Rising is much more like castle-defense games, as you use taps and touchscreen gestures to directly kill countless "heretics." The tiny builders approach from the bottom of the screen, and you have a fixed view of their slowly rising tower. As the edifice grows, workers have to carry construction materials further and further up winding stairs, as you try to wipe them out before they reach the top and add another level (the game ends when the infidels build a sixth, final level).
Unfortunately, the game's helpful tutorial uses a slightly nonstandard button in the main menu--a small book labeled "ABC"--so you might miss how to use Babel Rising's fun and intuitive controls. You have seven powers in all, which are more effective the longer you let them charge up. You can simply squash one or more builders under your finger with a tap, and this power recharges quickly (small icons show the recharge progress for each power). Your better powers get progressively more deadly, with progressively longer recharge times, too: you swipe down for a thunderbolt, swipe across for a "divine wind" (which blows builders off a single level), swipe across with two fingers for a tsunami (washing away builders on the lower levels), swipe down with two fingers for a devastating meteor swarm, and shake your device for an earthquake "nuke." Rarely, your "Divine Eye" blinks, and you can tap it to destroy an entire level of the tower.
The art and sound in Babel Rising are quite good, from the biblical, percussion-heavy soundtrack to the comic screams of the infidels, and the central gameplay mechanic is entertaining and addictive. That said, the game does have its shortcomings: You start in "Classic" mode, and can unlock a harder Divine mode after you survive for 8 minutes--but you have to pay to unlock the game's Campaign and Fury modes. The recharge icons could also be easier to read (especially given how visually chaotic the game becomes near the end), and the game could benefit from either a lower difficulty setting or some sort of sandbox God-mode, given how fun the more deadly powers are to use and how seldom you get to use them.