Sniper Strike is a first-person arcade game that manages to drain much of the fun out of a time-honored video-game pursuit: shooting bad guys in the head.
This game's main problem is its clunky interface. You see a small portion of the playfield through your rifle's scope, and you touch and drag to move the terrain around--which varies over the game's two built-in maps, a village and a city. When a target moves into the center of your screen, a small reticle appears over it, and then you tap a touch-screen fire button to shoot. The animations don't always load smoothly, though, so targets (and the background) can jerk back and forth, making for a frustrating experience. Fortunately, updates have at least allowed you to invert the controls, if that helps.
Different play modes add some variety to Sniper Strike, including Massacre, Protect the Flag, and an interesting Arcade mode that challenges you to pick a target out of a crowd based on appearance. Unfortunately, the enemy AI is seemingly nonexistent in this game: your target (and everyone around it) will just keep walking nonchalantly no matter how many bullets you fire into or around them--and if you run out of time on a particular target in Arcade mode, then you're just moved on to another target (and you're penalized if you continue firing on the original target, who is apparently no longer a "bad guy"). If you're looking for a realistic sniper experience, you won't get it here.
Sniper Strike has OpenFeint integration and a purchasing system (you earn or lose money based on your success) in which you can buy different weapons and upgrades. The game also includes a store that asks you to earn "Sniper Cash" to unlock maps and power-ups by installing other apps or signing up for offers through sponsors like GameFly and Disney.