You've got to applaud mobile carriers for knowing how to make a buck. Additional text-messaging and data-transfer services are one way to pad the bill for basic calling, and capitalizing on your boredom and curiosity is another. It's common for cell phone carriers such as Sprint and Verizon to lease games in addition to or instead of selling them. But fees add up, and you still won't own them.
1) Instead, go for game packs such as Hot Games Pack for Palm and Mastersoft Games Pack for Windows Mobile, which generally cut you a bulk deal. Rather than paying $5 to $15 for one game, a pack might net you 10 games for $40.
2) Free games may not always have the graphical quality or plot complexity of the mobile games that are developed by hordes of overworked CG artists and programmers, but they do have the advantage of being, um, free. If you've got the space and the possibility you'll need to kill some time, the venerable freebie is a convenient way to go. Kevtris, Glyph, and Enigma in the Wine Cellar are all mobile freeware options.
3) Most commercial games come with demos that run, with or without some feature limitations, for a time span or a period of gameplay; for instance, fourteen days or 90 minutes. Many graphically engaging adventure, puzzle, classic, and gambling games, such as Real Dice Video Poker for Symbian, take permanent residence this way.
Games are like potato salad; everyone's got a favorite standard that beats the competition. What are your must-have mobile games? Make your mark in the comments below.