While the previous prototype for Valve's Steam Machine game controller looked functional enough, the lack of a traditional face button layout was troubling. With its latest iteration, Valve keeps the unique design of the haptic pads, while offering an immediately familiar button layout.
This new iteration gets both face buttons and Valve's version of a D-Pad. It's not really a D-Pad in the traditional sense, but more like four separate buttons for up, down, left, and right. I wouldn't exactly opt to play any fighting games with it.
The A, B, X, and Y buttons are … Read more
After showing off a rough design update to its Steam Controller at its annual Steam Dev Days conference back in January, Valve has decided, definitively it would appear, to strip the touch screen from the handheld and replace it with a logo-emblazoned home button alongside start and select buttons. And new to the latest prototype design is a protruding d-pad and X, Y, A, and B button layout similar to that of an Xbox controller.
Valve, the gaming company behind the hit series Half-Life, Team Fortress, Left 4 Dead, and Portal, is looking to change the industry once again. With more than 75 million users and a market share estimated at around 75 percent, the company's Steam digital distribution platform has already changed the way computer owners purchase and play games.
Unsatisfied with the way the game console market has shifted in recent years, Valve in 2013 announced a new strategy for invading the living room. The company created SteamOS, a Linux-based operating system designed for playing video games.
Valve unveiled an updated design for its Steam Controller on Wednesday at its annual Steam Dev Days developers conference. Attendees of the conference, including those behind the Steam Database Twitter account, snapped shots of the new prototype and posted them online this afternoon.
In removing both the center touch screen and relocating the surrounding buttons into two diamond-shaped configurations -- one a revision of the existing ABXY button layout and the other potentially a directional pad -- the new device now resembles something closer to an Xbox controller.
Even after its big CES 2014 unveiling, Valve's new Steam Machine platform is something of a mystery. Release dates, game libraries, exact hardware specs, and other details have not been announced, but we do know the initial list of hardware partners and many of the platform's broad strokes.
Based on information released by Valve, as well as our own conversations with several hardware partners, this is the current state of the Steam Machine ecosystem. We'll update this story with new details as we get them.
SteamOS is just for running the Steam app and games The SteamOS … Read more
For an engine to work, a fresh mixture of air and gas has to be able to enter and exit the cylinders.
These induction and exhaust processes also need to occur at the correct moments, otherwise the engine won't run properly or even at all.
During the intake cycle the air and fuel mixture has to be drawn into the cylinder, then held there during the compression stroke. This mix then burns and expands, during the power stroke, after which the waste gas remaining needs to be pushed out of the cylinder in the exhaust stroke.
Permitting and controlling … Read more
With the flood of Steam machines introduced at CES, both casual and hardcore gamers have plenty of console options. But gamers with maxed-out hardware -- or those who just don't want to shell out for a Linux system in a pretty case -- can build their very own Steam box using the beta build of SteamOS. Here's how to set up your Steam machine.
What You NeedProcessor: Intel or AMD 64-bit capable processor Memory: 4GB or more RAM Hard drive: 500GB or larger disk Video card: Nvidia graphics card (Sorry, AMD and Intel graphics folks AMD and … Read more
Leaked from today's 404 episode:
- Peter Brown checks out the Razer Project Christine.
- Sony at CES: PlayStation Now, "Breaking Bad" and the "wow" factor.
- Gaming exoskeleton to pair with Oculus Rift headset at CES 2014.
- Oculus Rift Crystal Cove prototype: Head-on.
LAS VEGAS -- While the computer category itself was overshadowed at CES 2014 by flexible TVs and high-tech wristbands, there was one unexpected bright spot -- some inventive new ideas about PC gaming.
With the next generation of living-room consoles only a few months old, it would be easy to put PC gaming on the back burner for a while, but companies at CES are instead taking some inventive, forward-thinking approaches to this decades-old category.