in-app purchases posts on CNET - Page 3

in-app purchases

New iOS hack yields in-app freebies

A new exploit aimed at iOS devices enables users to gain free access to paid content within applications, thereby circumventing built-in security measures.

The hack, which was detailed by a Russian programmer and picked up by 9to5mac this morning (via i-ekb.ru), uses a proxy system to send purchase requests to third-party servers where they are validated and sent back to the application as if the transaction had gone through. However before that happens, users need to install special security certificates on their device, as well as be on a Wi-Fi network.

The individual behind the effort has already created … Read more

How to make money on mobile, in three easy steps

Earlier this week, I wrote about how Facebook is in danger from a new kind of social network, one that's born mobile and figures out how to make money on that mobile usage.

I figured, in response to many questions and comments, it was only fair to get a little wonky for a moment about who actually is making money on mobile, or how a site or startup might try a mix of potentially successful strategies in the future. Here are my guesses.

First, the only apps and companies making significant money on mobile right now are making most … Read more

EA's Rock Band for iOS 'no longer playable' after May 31

Update at 5 p.m. PT: EA now says that the message to users was an "error" and that the game will continue to be playable. See the full story on that here. Original story follows:

Owners of EA's Rock Band app for iOS are discovering a nasty surprise today: the game they bought has just weeks to live.

Reported on by The Guardian and first spotted by Rockbandaide, the software -- which is still for sale at $4.99 -- today began serving up a pop-up message that says "Dear Rockers, On May 31, Rock … Read more

Amazon's new Appstore feature could be patent suit bait

Amazon's latest addition to its Appstore could very well ignite the ire of a litigious patent holder, and cause a new legal and monetary headache for app makers.

Amazon yesterday announced its in-app purchase service, offering developers a way to let users spend money inside of apps. While not a new feature among mobile apps, it adds new ways for developers to make revenue after an app has been downloaded, whether it was paid or free.

That particular mechanism, which has been available for app makers on Google's Android and Apple's iOS platforms for some time now, … Read more

Amazon Appstore adds in-app purchasing, following Apple, Google

Developers now have a new way to monetize their applications in Amazon's Appstore.

The e-retail giant announced today that the Amazon Appstore now allows developers to integrate in-app purchasing. Amazon plans to take 30 percent of the revenue generated from each transaction, matching Apple's App Store revenue share.

Amazon's in-app purchasing platform takes advantage of the accounts Amazon customers have already set up both online and on their Kindle Fire. In addition, Amazon says that the in-app payments will support the one-click purchasing that its online customers are already familiar with.

"In-App Purchasing is simple to … Read more

iPad users spending $70K a day on newspaper and magazine content

A new report, released by the analytics firm Distimo (via Business Insider), finds that iPad users are spending upwards of $70,000 each day on magazines and newspapers for their iPads.

The report looked at the top-100 Newsstand apps in terms of gross sales, finding that iPad users seem willing to pay for newsy content. At the top of the list, as expected, are apps from The New York Times, The Daily, and the New Yorker. Also interesting to note, news apps account for 7 percent of the top-200 grossing apps.

The revenue from those apps comes largely at the … Read more

How to prevent accidental Amazon in-app purchases on Android

Amazon's Appstore for Android include apps that allow in-app purchases. In-app purchases may include items like premium content, subscriptions and game unlock codes.

To prevent a scenario in which your 3-year-old daughter accidentally makes an in-app purchase of an unlock code while playing Cut The Rope (true story), here's how to set the Amazon Appstore's parental controls :

Enable parental controls

Step 1: From within the Amazon Appstore, touch the menu key and select Settings.

Step 2: Select Parental Controls.

Step 3: Check the first box to enable parental controls and enter your Amazon.com password. This will … Read more

How an increasingly fragmented mobile world helps Gameloft

The mobile world is getting crazier, and that suits Gameloft just fine.

The upcoming year should see an even greater diversity of mobile devices, including multiple designs, processors, and operating systems. Gameloft, with an army of developers devoted to mobile games, believes it is best suited to handle the different products, whether that means the iPhone or an Android tablet.

"We're structured to handle fragmentation," Baudouin Corman, vice president of publishing for the Americas region for Gameloft, says in an interview. "It's a dynamic market where different companies are bringing differentiation. We'll benefit." … Read more

Wanna make money on apps? Give them away

The app business is increasingly banking on the notion that virtual currency in a game could be worth real money--and a lot of it.

In-app purchases, which include virtual cash, weapons, levels, or extra features, are poised to dominate app revenue in the coming years, according to research firm IHS. In-app purchases already accounted for $970 million in sales last year, or 39 percent of the market. By 2015, that figure will grow to $5.6 billion, or 64 percent of the market.

"In 2012, it will become increasingly difficult for app stores and developers to justify charging an … Read more

Zynga's CityVille arrives on Google+

CityVille, Zynga's hottest game on Facebook, is now on Google+.

Today Zynga announced CityVille's arrival on Google's new social-gaming platform. "Ultimately, we want to make our games accessible to everyone, everywhere--no matter where they play or what platform they play on."

This is really good news for Google. Getting into games in a big way with popular titles should help drive engagement on its fledgling social network. Launched as a "limited field test" in June, Google+ recently opened up publicly and has attracted 43.4 million members, AllThingsD is reporting. To really fly, … Read more