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Virtual Worlds

Virtual-world funding continues to flood in

Still dubious about whether virtual worlds can make for real businesses? The numbers may convince you otherwise.

According to a report out Tuesday from Virtual Worlds Management, the trade group that puts on the Virtual World conferences, a total of $184 million was invested in such businesses in the first quarter of 2008.

That money was spread across 23 companies, the report said.

The biggest investment listed in the report was $100 million from Temasek Holdings in a company called 9You, which is in the virtual-world and casual-games space.

Other notable investments included $7 million for EveryScape from a series … Read more

'The Sims' franchise hits 100 million units sold

If you lined up the boxes of the 100 million units of The Sims products that have sold since Electronic Arts' monster-hit franchise first launched in 2000, they would stretch from New York to Moscow.

Forgetting for the moment that many of those boxes would become awfully soggy if lined up like that, it's worth giving a curtsy of respect and admiration to EA and The Sims franchise for reaching the 100 million units sold mark, which EA announced Wednesday.

Originally, The Sims was a not-well-loved stepchild of Will Wright's hit games, Sim City and its brethren. But … Read more

'The Sims Online' is officially reborn as 'EA Land'

For anyone familiar with The Sims Online, the poorly-received virtual world launched by Electronic Arts in 2002, take note: EA is relaunching it under a new name and for a new price: free.

Born as The Sims Online, it will now be called EA Land.

This is a rather momentous move by EA, since it means it is bringing back from the dead--at least as far as perception goes--a game that, while it never really got off the ground, was extremely important in the overall development curve of 3D social virtual worlds with economies.

And while TSO, as it came … Read more

'Dungeons & Dragons' fourth edition, online tools just around corner

SAN FRANCISCO--This is not your big brother's Dungeons & Dragons.

On June 6, Wizards of the Coast will officially roll out the fourth edition of the D&D franchise, as well as a new suite of digital tools, and the world-famous game will never be the same.

And this time, it won't require the death of the game's inventor, Gary Gygax, to get D&D into the news.

I got a preview of what's new on Monday, and while I'm certainly no D&D expert, I'll try to spell out what … Read more

Championship Gaming Series to open training center in China

As I reported here a few weeks ago, professional video gaming leagues and organizations are hoping that, over time, their industry can be seen as a sport on par with soccer, baseball, football, and so on.

Now, one of those leagues, the Championship Gaming Series, has decided to up the ante by creating a training facility and a dedicated game playing arena in the booming Chinese city of Wuhan.

I talked to Andy Reif, commissioner of the CGS, the other day, and he explained that the idea behind building the training center is essentially that you can't build a … Read more

Blizzard sues over 'WoW' bot

We've long known that publishers of massively multiplayer online games like World of Warcraft don't like it when players mess with the purity of their games.

That's why they routinely issue stern warnings that anyone caught gold farming or buying accounts or using bots that automate various processes will be punished in some way, including being banned from the game.

But now, it seems, WoW publisher Blizzard Entertainment is taking its enmity toward this kind of behavior to the courts.

As reported by the BBC, Blizzard has sued the creator of a program, or "bot," … Read more

Xbox Live taking action on Gamerscore tampering

If you tamper with your Xbox Live Gamerscore, you might lose it and everything in it forever, administrators of Microsoft's online game service want you to know.

In a terse post Tuesday, administrator Major Nelson wrote, "Today we took action on some of the accounts we have identified as the most serious offenders who have violated the Xbox Live Terms of Use by tampering with their Gamerscore and achievements."

Specifically, Nelson was following up on an October post in which he warned that, "I strongly urge you not to tamper with your Gamerscore and achievements. If … Read more

Clothing line features images from experimental games

A couple of years ago, I wrote a story about a company called Edoc Laundry and its line of clothing that featured a built-in alternate-reality game.

On Friday, I read about a new line of T-shirts available at Target that feature images from experimental games and which come with free CDs on which are the games themselves.

Boing Boing blogger Cory Doctorow wrote about the new shirts Friday, and it reminded me of the Edoc Laundry experiment, which, while innovative, never quite took off.

Apparently, the new T-shirt line comes comes from a company called EGPApparel, and each individual shirt … Read more

Terror scholar: 'WoW' could let government sniff out plots

Over at Wired, David Thier has a story up about theories being propagated by terrorism and intelligence scholars that virtual worlds could provide counterterrorism agents with a view into the activities of real-world baddies.

The theorists posit that virtual terrorism and diseases spread in World of Warcraft might paint a picture of what terrorists like Osama bin Laden are thinking when they're hunkered down, planning their attacks on the U.S. or other countries.

"People got really smart about figuring out how to cause the most damage to the largest number of people," Wired quoted Robert Allen, … Read more

Jane McGonigal at SXSWi: Game developers can induce happiness

AUSTIN, Texas--Game designers may be the professionals best suited to help humans find happiness in the future.

That was the thesis of world-famous alternate-reality game designer Jane McGonigal's Tuesday keynote address at South by Southwest Interactive (SXSWi) here.

McGonigal began her talk by looking at the idea that happiness is something scientists and sociologists are increasingly studying and that embedded in the mechanics of games may be the very things that people need to be happy. And quality of life will likely be a key consideration of many interactive media projects.

"Because positive psychology will be a principal, … Read more