With more than 100,000 apps in the iTunes App Store and huge success around the world with the iPhone, it would appear Apple has done just about everything right with the launch of its first mobile handset. But as any iPhone app developers will tell you, the app approval process is less than ideal, with some developers waiting well beyond Apple's 14-day waiting period and sometimes longer to get their apps approved. Though Apple has stated it is working on the app approval process, there has been little in the way of progress if you ask iPhone app developers.
Recently, Apple added an automated system for weeding out developers who use Apple's private APIs, a process that may be part of a larger plan to cut down on some of the wait time. Unfortunately, developers are still struggling to get their apps to the iTunes store, finding out at the end of the 14-day waiting period that it was the automated system that turned them down. Hopefully, as more time passes, Apple will be able to figure out a way to make the process more efficient while still being able to provide high-quality and secure apps for everyone. Happy iPhone app developers mean more and better apps, so it's in all of our best interests for Apple to make the process better.
This week's apps include a new (to iPhone) multiservice chat client and a stunt-racing game with beautiful 3D graphics.
Use the tabs at the top to switch conversations
(Credit: Screenshot by Jason Parker/CNET)Trillian ($4.99) is a popular multiservice chat client on Windows machines that you can now use on your iPhone. Multiservice chat clients are ideal for those who have accounts across several services like Yahoo, Google, ICQ/AIM, and MSN, and want to use just one client to access them all. The interface is fairly intuitive, letting you add your user names and passwords for each service, and then letting you log on to all or specific services with only a few taps on your touch screen. Trillian does not support landscape mode for typing yet, but the developers say it is coming soon.
Once you're logged in, the Trillian interface looks a lot like it does in the Windows client, complete with your buddies' avatars, contact categories (friends, coworkers, etc.), and color-coded icons to indicate which service your friends are using. The way Trillian handles multiple chat sessions on the iPhone client is excellent, with a touch-scrollable tabbed interface, making it easy to switch conversations quickly. Also especially useful (and clever) is the push notification system, that sends you the first message of a chain so you know someone is trying to reach you, but doesn't send a huge list of messages when you don't want them. At this time, you can only stay logged-in (with the app suspended) for a maximum of 24 hours, but the folks at Trillian say it will be lengthened to seven days in future updates. Though the price is a little steep in my opinion, Trillian is a high-quality chat client that will appeal to those who use multiple services.
The screenshot doesn't do it justice, but this game looks and plays great
(Credit: Screenshot by Jason Parker/CNET)Jet Car Stunts is a stunt-racing game that runs surprisingly smoothly on first gen iPhones on up to the 3GS. Beyond the beautiful graphics, the driving control system is excellent, using the accelerometer for steering and onscreen controls for gas and brakes. What makes the game unique from other racing games are the controls for your rocket boost to complete big jumps, and the braking system that works both on the ground and in the air.
You can choose from two different game types including Time Trial and Platforming. In Time Trial, you race five laps around a track with corkscrew twists, tight turns, and huge jumps, to qualify for bronze-, silver-, or gold-medal times. Platforming has no time limit, but instead records the number of tries it takes you to complete difficult tracks--and they get very difficult in both game types. Time Trial has three skill levels, with four tracks to complete in each to move on the next skill level. Platforming has five difficulty levels, with five tracks in each to pass before moving on. Overall, Jet Car Stunts is one of the more unique racing games and features excellent graphics, extremely smooth controls, and plenty of replay value, with increasingly challenging tracks. I've had the game for a week and I still can't get over both how good it looks and how smooth it plays.
What's your favorite iPhone app? Were you waiting for a big-name multiservice chat client like Trillian before spending your money? Is Jet Car Stunts hard or am I just not good enough? Let me know in the comments!
When we hear "update" and "Google Earth" in the same sentence, we're used to groundbreaking additions to Google's high-powered, interactive, and ever-expanding desktop globe. In Google Earth 5, that's meant tools to explore the oceans, sky, and Earth's ruddy neighboring planet.
But Google Earth 5.1 for Windows and Mac is a mere tremor. In fact, if you've been playing around with Google Earth 5.1 beta, only Mac users should notice a change--that the Google Earth browser plug-in comes bundled in the download.
Still, the minor update should still be noticeable for those making the switch from Google Earth 5. Google has made some changes under the hood to improve speed and performance. Using compression technology to make images load faster, and improving the other ways that the app handles graphics, Google claims that Earth now loads 25 percent faster and soars the globe in smoother motions.
In addition, both Mac and Windows versions of Google Earth 5.1 pack in the browser plug-in, so you can explore Google Earth from the browser--Firefox and Safari for Mac users; Chrome, Safari, Firefox, Internet Explorer for Windows. Before, you needed to install the plug-ins separately. The move to drop the beta from Google Earth 5.1 comes just two days after Google released Google Earth for iPhone 2.0.
Earlier in November, Firefox surpassed 25 percent usage share of Web browsers, according to Net Applications.
(Credit: Net Applications)Mozilla released a third beta of Firefox 3.6 on Wednesday, adding stability and performance features, and said it hopes to lock down the code soon for its first release candidate.
The new beta, for Windows, Mac, and Linux, includes a component directory lockdown that makes it harder for other software to meddle with the open-source browser's state by preventing that software from sidling into the same folder as the browser's own components. The result should be fewer crashes, said Mozilla's Johnathan Nightingale in a blog post, and Firefox still is open to third-party extensions via its official add-on mechanism.
The change should improve security, too, added another Mozilla programmer, Vladimir Vukecevic, who wrote in his own blog post that Mozilla is considering bringing the change to Firefox 3.5, too.
"Creating binary components to interface with the operating system or with other applications is fairly straightforward, though ultimately dangerous. Binary components have full access to the application and OS, and so can impact stability, security, and performance," Vukecevic said.
Also in the latest beta of 3.6 is a feature that lets the browser run some Web-based JavaScript programs asynchronously, which is to say without being so picky about the order the scripts run. This can improve the speed that Web pages load, Mozilla said.
The biggest Firefox 3.6 feature most folks will notice is Personas, the reskinning add-on that's now being built in. More than 10 million Personas have been downloaded so far, Suneel Gupta and Myk Melez of the Personas team said Wednesday.
Mozilla is working to release a final version of Firefox 3.6 before the end of the year, and one sign the project is wrapping up is that the developers are locking down the features and changes that can be added into the release candidate 1. Code freeze for RC1 is scheduled for Wednesday but might be at risk, a Mozilla planning site said this week.
Firefox is steadily gaining in use. Last week, Web traffic monitoring firm Net Applications announced Firefox cleared 25 percent share of those using browsers worldwide--not dethroning Internet Explorer by any means but still winning over new users. Mozilla estimates there are more than 300 million Firefox users total, and this week said there are more than 300,000 testers using the Firefox 3.6 beta
Google's Chrome, meanwhile, is appealing to some of the same browser enthusiasts who were Firefox's first users. One of its big selling points is speed, and Google is working on other ways to make the Web faster, too. Chrome gives it a vehicle to test such ideas out in the real world, a strategy that Apple, Opera, and Firefox have employed to advance the Web state of the art.
One Mozilla programmer, Alexander Limi, revealed a speedup technology called Resource Package for Mozilla, too, on Tuesday. His proposal calls for bundling many Web page elements up into a single compressed file that can be retrieved in a single Web-page request action. Browsers are limited in the number of such actions they can take in parallel, so consolidating the interactions can make pages load faster. The approach is backwards compatible with existing browsers that don't support the feature, he added.
"If the feedback is good we're likely to try and get this implemented for Firefox 3.7," said Mozilla evangelist Christopher Blizzard in a blog post Tuesday.
The developer preview version of Chrome now promotes an as-yet unworking link to an extensions gallery.
(Credit: Screenshot by Stephen Shankland/CNET)Google is on the verge of launching a Web site to showcase its extensions to customize what its browser can do.
The company's latest developer preview edition, Chrome 4.0.249.0, promotes the feature on its opening screen and its new-tab page. "New! Google Chrome now has extensions and bookmark sync," the page reads, offering a link to a site that's not public yet, https://chrome.google.com/extensions. (Bookmark sync is already available.)
Extensions and support for Mac OS X and Linux are the headline features of Chrome 4.0. It's available as a beta for Windows, with Mac OS X and Linux beta availability expected in early December. According to the Chromium development calendar, the beta is planned for December 8 release and the stable release of Chrome 4.0 is due January 12.
A number of third-party galleries for Chrome extensions already are available, but programmers for the project have said on mailing lists that a Google site is planned. Earlier this year, Google shipped a version of Chrome that pointed to a collection of visual themes before the Chrome themes gallery was actually live to the public.
Extensions are a key asset of one Chrome competitor, Mozilla's Firefox; extensions permit people to customize the browser and add new features without burdening the overall project. Firefox is getting a new extensions framework, Jetpack, starting with version 3.7 due in the first half of 2010, and Mozilla has just launched its own Jetpack gallery.
Adobe Labs on Monday released test versions of two closely related foundations for Net-based applications, Flash Player 10.1 and AIR (Adobe Integrated Runtime) 2.
Flash is widely used to bring streaming video, interactive graphics, and games to browsers; AIR, with Flash built in, is a foundation for other desktop applications. Both are instrumental to Adobe's effort to stay ahead of the gradually broadening feature set of HTML and related Web standards.
Notable Flash Player 10.1 is support for not just Mac OS X, Windows, and Linux computers, but also a variety of smartphones, though that support isn't yet built in. What is available is hardware-based decoding of the popular H.264 video format, which Adobe said improves performance and saves battery life. It also supports HTTP streaming linked with Adobe's content protection technology.
A version of Flash Player 10.1 for Palm Pre smartphones is expected later this year, Adobe said, and the final version for all systems is due in the first half of 2010.
AIR 2.0, which includes Flash Player 10.1, brings tighter integration with desktop computers. For example, it can communicate with some USB storage devices, monitor multitouch user interfaces, tap into microphone audio data, render Web pages using HTML5 and CSS version 3, and use UDP networking useful for in-game chat.
The final version of AIR 2 also is due in the first half of 2010, Adobe has said.
Mozilla's homegrown tool for synchronizing Firefox across computers and devices graduates to beta and introduces incremental syncing and a more streamlined, less obtrusive experience. Mozilla Weave 1.0 beta 1 looks and feels far more polished than its predecessors.
Weave integrates smoothly into the Firefox options pane.
(Credit: Screenshot by Seth Rosenblatt/CNET)It does away with the "about:weave" access to the add-on's configuration pane, better handles Firefox preference integration when syncing for the first time, adds an automatic on-demand sync for when changes are detected and should more comprehensively sync history. This first beta also fixes a problem that the previous Weave v0.8 had when connecting via Fennec 1.0 beta 5.
However, Weave still has numerous problems. It conflicts with many add-ons, including AdBlock Plus, one of Firefox's most popular. The new incremental sync transfers data in chunks, so you can still use the browser, but it also prioritizes the first sync based on "interestingness." This amounts to syncing the data that you use most first, but it means that an initial sync could take hours depending on how much data you have. Weave is available for Windows, Mac, and Linux users.
Google has updated the stable build of its Chrome browser with two fixes. Google Chrome 3.0.195.33 plugs a security hole that could have allowed a malicious Web site to set custom HTTP headers on cross-origin options requests. A second bug fixed in version 3.0.195.33 removes a dependency on a Windows library file that was not actually required by Chrome. Earlier versions of Chrome would fail silently if that DLL file was missing or rights-restricted.
The Google Chrome developer's channel also updated Friday. Kiosk mode has been activated on all platforms, although the status bar-hiding feature that also sets the full-screen mode as the default doesn't work yet for Macs. However, numerous other fixes were implemented for the Mac version. These include a "bookmark all tabs" feature, keyboard hot key fixes, and a fix that stops PDF files from being opened by QuickTime.
The developer's build of Google Chrome is available for Windows, Mac, and Linux. The changelog for the stable build is available here, and the changelog for the developer's build is here.
Like I've mentioned here several times before, I'm one of the people who is still using the iPhone 3G. Like many, I'm waiting for my two-year contract to be up so I can get whatever the next-gen iPhone is. It doesn't bother me too much (aside from a few app features that require 3GS), but I do long for the faster processing power and extra features found in the latest iPhone. Especially when it comes to (surprise!) games.
To give you an idea of the difference between the two iPhone processors and how they effect game performance, fellow CNET editor, Josh Lowensohn, put the two iPhone models to the test. In Josh's article, he offers up several side-by-side comparisons of many of the top iPhone games with analysis. If you're an iPhone-gaming fan or just want to see how the processing power matches up between the two models, check out his article.
This week's apps are both games, with the first complete basketball game for the iPhone and a fun sequel to one of the more unique games in the iTunes App Store.
I hope Ellis doesn't pass it to the guy with the green square around him
(Credit: Screenshot by Jason Parker/CNET)NBA Live ($9.99) is the first fully licensed and complete basketball game for the iPhone and iPod Touch. You can play as any of the 30 NBA teams featuring the actual players and stats. You can play a quick exhibition game, play through an entire season, or just play through the playoffs up to the NBA Championship. The control system includes an onscreen joystick for movement and two buttons that take care of most basketball action (shooting, passing, etc.), but with a clever system for pulling off more advanced moves. The graphics are not on par with what you'll find in the current basketball games on consoles, but for an iPhone game, it looks fairly good and plays well enough to satisfy basketball game fans.
NBA Live packs a lot of features into the game using only a couple of buttons. Advanced moves like cross-over dribbles and hardcore dunks require you touch a button then flick in a direction. Holding down on the pass button brings up icons you can touch to pass to specific players. If you want to go deeper than just running and gunning, you can touch the clipboard icon to call a play and set up an open man for an easy shot. While I'm happy with NBA Live as an iPhone basketball game, I may be spoiled by the smooth experience on console versions. The graphics are pretty good, but not great and the movement can be a bit jerky. Overall, I think it's a pretty good basketball game, but it might be worth waiting a little while to see if it goes on sale. Hardcore fans should get this game.
The simple, hand-drawn graphics are part of what makes this game charming.
(Credit: Screenshot by Jason Parker/CNET)JellyCar 2 is the sequel to the unique squishy driving-puzzle game, JellyCar. JellyCar 2 expands on the hand-drawn, cartoon puzzle game with several more levels, new game types, and the capability to customize your car and create your own levels. The controls involve touching the screen on either side to go forward and backward and you can tilt your iPhone to right your car when it flips over. Play the game in the Classic Mode to navigate your car through a level to the goal in the least amount of time. You have three skill levels in classic mode with a number of tracks for each level. Long Jump mode lets you drive down a long ramp and use obstacles in the level to project your car the longest distance. The third mode adds a new game entirely, requiring you to direct Tetris-like puzzle pieces to their associated bins--strange sounding, but it's pretty fun with the JellyCar physics in play. Adding to your options for solving puzzles, you can touch the car to "go big" like the original JellyCar. You also get two extra skills you can grab while driving: a balloon that lets you take to the air and one that makes your wheels sticky--each of which you will use at different times to pass levels.
JellyCar 2 also adds a few other features to play with and will amount to a lot of replay value. You can customize your vehicle and wheels with different colors, but you can also choose different vehicles, each with their own physical properties to change how you attack various levels. A new editing mode even lets you create and save your own levels from the ground up. Overall, I think JellyCar 2 is in a class by itself, with a fun, stylistic feel to the game and plenty of challenging levels that are very enjoyable to play.
What's your favorite iPhone app? Do you think NBA Live is worth the price to play? Is JellyCar 2 a worthy sequel to JellyCar? Let me know in the comments!
Apple quietly launched a new preview service this week that makes it easier for users to view its iTunes music library from the browser.
Dubbed iTunes Preview, the new feature allows visitors to view iTunes content from their browser without being forced to launch iTunes. Previously, when a Web user received an iTunes link, they needed to open iTunes to view its content.
As part of the launch, Apple has updated links in iTunes to redirect to iTunes Preview. When a user copies a link in the software and pastes it into the browser, they will be brought to the song's individual listing on Apple's Web site. The feature is especially handy for those who don't use iTunes, since they can now view an individual song without being forced to download the software.
Aside from individual music listings, iTunes Preview also allows users to sift through artists and albums based on genre. Each individual listing displays all the songs in an album, the album art associated with it, its cost, and other content typically found in the iTunes store. The page also includes a link to the iTunes store in case the viewer wants to buy it. That said, there aren't any song previews in iTunes Preview; users will still need to go to iTunes to hear them.
iTunes Preview in action.
(Credit: Screenshot by Don Reisinger/CNET)For now, iTunes Preview features music. There's no telling if Apple will add more content over time. If you want to check it out, copy an iTunes link from within the software and paste it into your browser.
(Via AppleInsider)
Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.
Maybe this is the way to save newspapers?
Read nearly any newspaper in the world, right on your iPhone or iPod Touch.
PressReader brings more than 1,300 newspapers to your iPhone and iPod Touch.
In other words, it's a dream come true for news junkies. The app itself is free; you pay only for the content.
The above video explains most of what you need to know, but I'll sum up. PressReader lets you browse each and every page of the selected newspaper, zooming in and scrolling as needed.
Of course, if you've ever tried reading a PDF on your iPhone, you know it's not exactly comfortable. That's why PressReader also includes a text view: Just tap a headline to see the full story nicely formatted for the iPhone's screen.
You can also have a story read to you by tapping the headphones icon. Though it's a computerized voice, the quality is downright amazing.
For the month of November, developer PressDisplay is offering seven free editions of any paper--basically, a chance to give the app a test-drive (test-read?).
After that, each paper will cost you 99 cents--about what you'd pay if you picked it up off the newsstand.
I find that a little disappointing, for much the same reasons I think e-books are overpriced: There's no printing, no paper, no shipping, nor most of the other costs associated with newspapers--so why don't the e-editions cost a lot less?
Discussion for another day. If you're a voracious reader, you can sign up for one of two PressDisplay subscriptions: $9.95 monthly for 31 credits (one credit equals one issue, in most cases), or $29.95 monthly for unlimited content.
Interestingly, you can dip into the Online section of the app and read all the same content free of charge, with nearly all the same features as you get from a download. It also displays top stories culled from many sources, along with news, business, sports, and other sections.
Arguably, then, the only reason to download a newspaper at all is for offline reading, like when you're on an airplane.
That said, I found PressReader's Online mode to be slow and crash-prone, so maybe downloading is the way to go after all. In any case, this is one seriously slick app, a must-have for fans of news, newspapers, and the environment.
